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Interviews   -   Nov 16, 2018 Crazy Eights: Tim Heerema on Archmage: Ascendant
Crazy Eights: Tim Heerema on Archmage: Ascendant

Sometimes looks can be deceiving.  A game with a hex tiles is common, as well as flipping them over to reveal terrain or resources.  However, sometimes you have to look away to see where the strategy lies.  That’s the case with Archmage, a game of exploration and dueling mages.

Interviews   -   Nov 09, 2018 Crazy Eights: Roberto di Meglio from Ares Games on Sword and Sorcery Ancient Chronicles
Crazy Eights: Roberto di Meglio from Ares Games on Sword and Sorcery Ancient Chronicles

Ares Games had a hit with Galaxy Defenders from Gremlin Project.  It was so successful it came out with two campaign expansions and several other additions.  In late 2015 the Kickstarter campaign for Sword and Sorcery: Immortal Souls found even greater success.  Gremlin Project moved away from the hex-based system

Crazy Eights: Az Drummond on Reichbusters: Projekt Vril
Interviews   -   Nov 20, 2018 Crazy Eights: Az Drummond on Reichbusters: Projekt Vril

Mythic Games has been known for going big.  Their Mythic Battles: Pantheon had huge miniatures.  The Solomon Kane Kickstarter campaign opened several stretch goals and a campaign that takes at least 60 hours.  Now Mythic Games wants to bring a World Weird War game to the tabletop, but with a

by Keith Schleicher
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Interviews   -   Nov 20, 2018 Crazy Eights: Az Drummond on Reichbusters: Projekt Vril
Crazy Eights: Az Drummond on Reichbusters: Projekt Vril

Mythic Games has been known for going big.  Their Mythic Battles: Pantheon had huge miniatures.  The Solomon Kane Kickstarter campaign opened several stretch goals and a campaign that takes at least 60 hours.  Now Mythic Games wants to bring a World Weird War game to the tabletop, but with a

by Keith Schleicher
Interviews   -   Nov 16, 2018 Crazy Eights: Tim Heerema on Archmage: Ascendant
Crazy Eights: Tim Heerema on Archmage: Ascendant

Sometimes looks can be deceiving.  A game with a hex tiles is common, as well as flipping them over to reveal terrain or resources.  However, sometimes you have to look away to see where the strategy lies.  That’s the case with Archmage, a game of exploration and dueling mages.

by Keith Schleicher
Interviews   -   Nov 09, 2018 Crazy Eights: Roberto di Meglio from Ares Games on Sword and Sorcery Ancient Chronicles
Crazy Eights: Roberto di Meglio from Ares Games on Sword and Sorcery Ancient Chronicles

Ares Games had a hit with Galaxy Defenders from Gremlin Project.  It was so successful it came out with two campaign expansions and several other additions.  In late 2015 the Kickstarter campaign for Sword and Sorcery: Immortal Souls found even greater success.  Gremlin Project moved away from the hex-based system

by Keith Schleicher
Interviews   -   Nov 06, 2018 Crazy Eights: Sen-Foong Lim and Jessey Wright on Mutants
Crazy Eights: Sen-Foong Lim and Jessey Wright on Mutants

The deck-building genre was created with Dominion, and since then the number of games implementing it has exploded.  From Thunderstone and DC Deck Building Game to Trains and Clank!, there’s no sign of it slowing down.  However, finding a new twist or hook has been challenging.  Mutants is a

by Keith Schleicher
Interviews   -   Nov 05, 2018 Crazy Eights: Sean Jacquemain of CMON on Project ELITE
Crazy Eights: Sean Jacquemain of CMON on Project ELITE

Most of the time when people think of board games, players take turns in order.  However, real-time board games have started to come out where multiple people play their turn at the same time without waiting for a turn or round to end.  While we’ve seen games that continuously

by Keith Schleicher
Interviews   -   Oct 30, 2018 Crazy Eights: Adam and Brady Sadler on Street Masters Aftershock
Crazy Eights: Adam and Brady Sadler on Street Masters Aftershock

When you look at fighting games, it seems like a lot of the tabletop ones are one-on-one brawls.  While some dungeon crawlers have melee combat, it doesn’t have the feel of a beat em up like Final Fight.  When I heard about Street Masters, I was intrigued by the

by Keith Schleicher
News   -   Oct 29, 2018 Chubby and courageous Sir Plump heads to Kickstarter today
Chubby and courageous Sir Plump heads to Kickstarter today

Indie studio GAMELAB has announced that its Kickstarter campaign for 2D platformer Sir Plump is now live. The campaign will be open until December 1 with a $50,000 goal, with an expected release of November 2019 for PC, Mac, PlayStation 4, Xbox One, and Nintendo Switch. The game is

by Elisha Deogracias
Interviews   -   Oct 24, 2018 Crazy Eights: Thomas Dagenais-Lespérance on Anomaly
Crazy Eights: Thomas Dagenais-Lespérance on Anomaly

Halloween seems like a time where scares and tense moments are popular.  While video games have had horror elements to them for a while, board games are starting to bring those elements to the tabletop.  Anomaly is a game that uses hidden movement to challenge the survival of students trapped

by Keith Schleicher
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