Today, Midgar Studio with publisher Playdius have launched Edge of Eternity, an ambitious JRPG with a successful crowdfunding campaign, into Early Access. This build of the game will include the first zone and the first city of the main quest, two playable characters, and more.
Through the Early Access build of the game, you will have access to six different side-quests with their own self-enclosed story-lines, three types of procedurally-generated sidequests, a tactical turn-based combat system, the first city of the game, the first two tiers of weapons and armors, and an in-house, in-game Mod Kit, “The Eternal Forge.” Major updates in the future will include new zones, new events, new quests, new monsters, new weapons, and new skills. The first major update will unlock a second part of the open world and will be released in February of 2019. There will be minor bug fixes in between major updates.
“As a small indie team of 9 people, making an epic JRPG adventure is a huge, and work-intensive task. We believe that the labor done so far and its results are already quite an achievement, but we’re still a long way away from getting the game to where we want it to be.” said Jeremy Zeler, founder of Midgar Studio. “Following on from our successful Kickstarter campaign, launching Edge of Eternity into Early Access allows us to further involve our community through the development. It allows us to get direct feedback on new story content, new areas of the game world, the general feel of the game as we expand and build towards the full, polished release our fans and followers are expecting us to deliver.”
Edge of Eternity is available now via Steam’s Early Access program. It will eventually be released in full on PC, Xbox One, and PlayStation 4. For more information, visit the official Steam Page.
Sean Anthony likes to combine two of his passions: gaming and writing. Gaming has been a huge part of his life ever since he played his first game as a child, Kirby's Adventure. He aspires to have his name attached to an article that makes the whole world go, "Huh, that's neat, I guess."