Rebuilding civilization after its collapse has become a popular theme in board games recently, and it makes sense that climate anxiety has finally taken ahold of the of the collective consciousness- as I write this review, it’s snowing in the mountain town I live in and a wildfire has
Have you ever picked up a weird indie game as part of a humble bundle, gotten around to playing it, and been oddly impressed? I’m not going to try to find the German compound word I’m sure exists, but your mind isn’t blown, and you’re probably
Civilization designer Sid Meier famously said, “Games are a series of interesting decisions.” If you strictly apply that to what you can measure, the effects of your choices as they ripple across a board, then Collectionomics won’t please you. But if, by “decisions,” you include rhetoric—the art of
Civilization designer Sid Meier famously said, “Games are a series of interesting decisions.” If you strictly apply that to what you can measure, the effects of your choices as they ripple across a board, then Collectionomics won’t please you. But if, by “decisions,” you include rhetoric—the art of
Rebuilding civilization after its collapse has become a popular theme in board games recently, and it makes sense that climate anxiety has finally taken ahold of the of the collective consciousness- as I write this review, it’s snowing in the mountain town I live in and a wildfire has
Have you ever picked up a weird indie game as part of a humble bundle, gotten around to playing it, and been oddly impressed? I’m not going to try to find the German compound word I’m sure exists, but your mind isn’t blown, and you’re probably
FLED, designed by Mark Swanson and illustrated by Klemens Franz, has entered its final 48 hours on Kickstarter and is only $5,000 away from reaching its $50,000 goal. Based on a historic British fort turned island prison off the south coast of Ireland, FLED is a tactical card
Hachette Boardgames UK has announced a PAC-MAN version of the extremely popular abstract classic Quoridor. I enjoy Quoridor and this mashup feels like a no brainer. We got to see a sneak preview of the game at GAMA Expo 2024 and the whole team was clambering to check it out
I enjoy heavy games. For example, I love to play A Feast For Odin, another tetromino placement game. World Wonders is not heavy, and yet it has some economic and logistic features that make it very enjoyable for its weight.
In World Wonders you’ll be spending your limited resources
Fight your way through school in Hoot Owl Games’ first release, Knockout High, a fast-paced brawling game where 2 through 5 players throwdown through a variety of school-based arenas while utilizing everything at their disposal, including cafeteria lunch trays, the school nurse’s syringe, and obscenely large textbooks, as their
Thunderworks Games has a catalog with notably little repetition. Many publishers marshal a sizable chunk of their resources around successful titles and drill down on their mechanisms: Wingspan becomes Wyrmspan; Splendor becomes Splendor: Duel; Azul has its many children. Thunderworks does not (maybe a weak case could be made for