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At the 2023 Origins Game Fair, I was able to meet a friendly board game creator named Rusty Lumpkin, owner of Three Nail Games. A teacher and a family man, Rusty wanted to create engaging gateway games that could be used in classrooms and played with his children. One of
In his time making films, Walt Disney did a lot to advance the world of animation. From using technicolor, layered animation cells, tracing images of moving objects, and other techniques, Disney released the first full length color animated film with Snow White and the Seven Dwarfs in 1937. Since then,
It’s hard to not love Air, Land & Sea and its mobile counterpart, Marvel Snap. Both have expanded upon the 2 player card game format in a way that inherently promotes a crunchy experience that self-balances despite extremely powerful and unbalanced effects. At first glance, I was intrigued by
by Nick DubsIt’s hard to not love Air, Land & Sea and its mobile counterpart, Marvel Snap. Both have expanded upon the 2 player card game format in a way that inherently promotes a crunchy experience that self-balances despite extremely powerful and unbalanced effects. At first glance, I was intrigued by
by Nick DubsAt the 2023 Origins Game Fair, I was able to meet a friendly board game creator named Rusty Lumpkin, owner of Three Nail Games. A teacher and a family man, Rusty wanted to create engaging gateway games that could be used in classrooms and played with his children. One of
by Dan HinkinIn his time making films, Walt Disney did a lot to advance the world of animation. From using technicolor, layered animation cells, tracing images of moving objects, and other techniques, Disney released the first full length color animated film with Snow White and the Seven Dwarfs in 1937. Since then,
by Dan HinkinEasily my favorite part of attending cons is the off chance of running into the people behind my favorite stuff. At PAXU ‘22, I got to have a brief chat with Quinn Brander about the then-upcoming Rebuilding Seattle, which I promptly gave a 100 in my review. It was obviously
by Nick DubsIn my opinion, there are three things that a good expansion can do: be a physical game patch to fix some issues that play testing hadn’t revealed before printing, add modality to make the game more versatile, or simply add content for those that have played the base game
by Nick DubsFangs is Kosmos’ reprint of Shadow Hunters, one of my favorite social deduction games from the olden times that I never got around to getting a copy of. There’s a couple minor tweaks here and there, but the real change is the retheme, so it’s already time for
by Nick DubsSandbox games are a genre I’ve never hit it off with- I’ve had enough jobs that amounted to running around and doing various tasks that when that’s the entirety of a game, it feels like work to me. It certainly doesn’t help that the vast majority
by Nick DubsAt the beginning of the rulebook, Diceborn Heroes introduces itself as a cooperative fantasy dice game inspired by “old school JRPGs.” As I began exploring the vibrant box of cardboard I found this to be an intriguing introduction. I am old enough to remember the ye olde days of the
by Chris Wyman