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Greetings, travelers! Welcome to Gaming Trend’s Hearthstone strategy podcast, the Mana Drop. For this new weekly show, Joe DeClara will invite guests to offer in-depth analysis of a current, meta-savvy deck. Standard builds, Wild builds, one deck every Friday! For the inaugural episode of the Mana Drop, Joe DeClara
One of the more polished games I played at E3 took me back in time to the 1980s. Outreach, the first game from indie studio Pixel Spill, is a first-person adventure game set in a Cold War-era space station. You play as a Russian cosmonaut who is investigating the disappearance
Earlier this year, Infinite Fall released Night in the Woods, a charming and sometimes too-real adventure game that was well-received by a wide array of outlets. This indie game became nominated for The Game Award’s Best Indie Game and Games for Impact as well as made its way onto
by Sean AnthonyEarlier this year, Infinite Fall released Night in the Woods, a charming and sometimes too-real adventure game that was well-received by a wide array of outlets. This indie game became nominated for The Game Award’s Best Indie Game and Games for Impact as well as made its way onto
by Sean AnthonyGreetings, travelers! Welcome to Gaming Trend’s Hearthstone strategy podcast, the Mana Drop. For this new weekly show, Joe DeClara will invite guests to offer in-depth analysis of a current, meta-savvy deck. Standard builds, Wild builds, one deck every Friday! For the inaugural episode of the Mana Drop, Joe DeClara
by Joe DeClaraOne of the more polished games I played at E3 took me back in time to the 1980s. Outreach, the first game from indie studio Pixel Spill, is a first-person adventure game set in a Cold War-era space station. You play as a Russian cosmonaut who is investigating the disappearance
by Hunter WolfeHave you ever thought, “Gee, I really like Hearthstone, but I wish it had a board game element to it”? If so, you’re in luck! Ankama Studios, a French entertainment company, has launched the beta of Krosmaga, the Card Game of the Gods. Ankama is not new to the
by A Kay PurcellSometimes, a game sucks you in. When it happens to me, it’s like a spell has been cast, and I can’t seem to focus on anything except that game. I blow off social engagements, ignore Twitter, and even cash in PTO, all to feed the need. I’ve
by A Kay PurcellDungeon crawlers have to walk (crawl?) a precarious line, and all too often fall to one side or the other. All too often, roguelikes fall short of becoming addicting, and instead end up being incredibly boring, far too easy, or unplayably challenging. Rogue Wizards does a nice job with this
by A Kay PurcellA six-degrees-of-freedom (6DoF) shooter named Descent came out in 1995. Parallax Software, the developer, went on to create the sequel, Descent II as well. Descent 3, however, was developed by Outrage Games (an off-shoot of Parallax) and launched in 2000. At PAX West 2016, I enjoyed a game called Overload
by Mike PearceWe’re approaching the end of another year, and the close of 2016 marks another seminal chapter in the history of video games; The Witness enamored many, INSIDE baffled us all, Overwatch took its rightful place next to the greatest of shooters, and nearly everyone in the world got a
by Joe DeClara