An empire in crisis, the noble houses are preparing to bring all of their daemonic power to bear in the power struggle that is to come. For now, they must
There are two games to be had in the small box of the Fantasy Realms card game. The intentional one is an interesting game of hand optimization. The unintentional one
Adventures in Middle-earth is more than a game. It is a reunion of two franchises that in many ways directly created the modern conception of fantasy wholecloth. Whatever Gygax may
With the new Faith core book soon to grace our tables, Burning Games has set its sights on an ambitious new project that explores the nature of religion, conquest, and prejudice in visceral and direct ways.
Ross Watson, a designer with a storied career in design, shares some hints aobut the future of Warhammer 40k roleplay and touches on what it takes to be a professional RPG designer. His work has touched gaming far and wide, including Shadowrun, Rifts, Star Wars, Marvel Superheros, and his own settin
Starfinder brings us a galaxy of magic, mystery, and science fiction action, in what amounts to a fantastic update to the Pathfinder engine more than its own separate game.
As I sit in my oversized armchair finishing a beer and begin narrating a new adventure to a group of strangers, I know something special is happening. The din of
In the 8th century, Vikings from Scandinavia first raided the coast of the British Isles. Over the next century, raids morphed into invasions, and the native Anglo-Saxons found themselves in
In a very real sense, everyone who has played a role-playing game is a designer. We have all tweaked rules or made new ones whole cloth to fit our games.