LEGO games have been as consistent as Call of Duty over the past few years. Included in this list are Jurassic World, Lord of the Rings, LEGO Movie, as well as both Marvel and DC, so it’s not a surprise that developer TT Games would tackle the largest property
In 2011, the recidivism rate for outgoing prisoners was a gut-wrenching 43.3%, signalling the ever present failings of a criminal justice system that cannot rehabilitate. The system suffers for putting ignorant and misguided youth both in the system and in the midst of career criminals. I have a strong
I have a feeling that I’m not the only fool who gave good money for Elder Scrolls Online on the PlayStation 4 simply because of brand loyalty. If you are like me, you’ve probably spent many hours in the game desperate to recreate the sense of control, adventure,
I’m not saying you should become a junkie. In fact, I am definitively and absolutely saying that you should never, ever become a junkie. That said, a thick, beefy line of Colombian ambrosial power powder and Guilty Gear Xrd: -Revelator- together would get you closest to the sex, drugs,
The Atelier series is an underdog in the JRPG world that had one particular standout performance on the PlayStation 2, and has since been a source of reliably fun, but never particularly noteworthy games. Since the release of the PlayStation 4, the Atelier series has been relegated to the Vita
Not many games get a second chance at life like Odin Sphere. A PlayStation 2 role-playing game, released in the twilight years of the console’s lifetime, Odin Sphere was the topic of many whispers and rumblings, a banner-child for the cult-classics of games.
With a remake two entire console
Teenage Mutant Ninja Turtles: Mutants in Manhattan is a game which seems appealing on its surface, but one that I enjoyed considerably less each time I played. A visually-attractive four-player hack-and-slash by one of the action genre’s most prized developers, Mutants in Manhattan has a solid foundation for what
Scare tactics is a timeless way of grabbing attention and making a group of people shift their focus. This is at the heart of many war stories, and that was especially true in the 2011 shooter Homefront. Developed by Kaos Studios, the first-person action game theorized a world in which