Sometimes a story can be simple, or have elements that are predictable, but the way that it’s told makes it come alive. That is how DISTRAINT struck me; it
As someone who studied the humanities in college, let me just say that I know virtually nothing about engineering or building flyable planes. Even the one physics class I took
Dungelot: Shattered Lands is a fun little game that doesn’t take itself too seriously, yet at the same time manages to pack some wicked challenges. It’s highly enjoyable,
Survival is about understanding your environment. It’s about understanding the trees, the plants, the animals, the heat, the cold — and knowing, deep in your bones, that all of it
I will admit, the premise of Hero and Daughter+ intrigued me. “A weak guy who needs a bunch of strong women to fight his battles for him? Sounds like something
Improve and become great; is that not the edict of all great sports teams, leagues, and the individual players therein? Unlike many other game types, sports games share a cyclical
[Update: After testing a pre-launch patch, certain issues we originally found in the PC version of Danganronpa: Trigger Happy Havoc have been resolved. Our score has been updated to reflect
As a creative, I was instantly fascinated by the premise of Layers of Fear. It’s easy to empathize with a painter on a quest to complete his magnum opus;
The Preposterous Awesomeness of Everything is the first commercial game put out by solo developer Joe Richardson. It’s a point-and-click title with an inventory system, a verb panel, and
The year is 2035, and today we mark the 20th year anniversary of our liberation from Self. Advent soldiers keep our beautiful cities bright and clean from those who would