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Reviews   -   Feb 16, 2016 Danganronpa’s PC port isn’t as polished, but maintains what matters
Danganronpa’s PC port isn’t as polished, but maintains what matters

[Update: After testing a pre-launch patch, certain issues we originally found in the PC version of Danganronpa: Trigger Happy Havoc have been resolved. Our score has been updated to reflect these improvements, and the relevant text has been noted as out of date.] Over the past few years there’s

by Kenneth Shepard
Reviews   -   Feb 14, 2016 A dark portrait — Layers of Fear review
A dark portrait — Layers of Fear review

As a creative, I was instantly fascinated by the premise of Layers of Fear. It’s easy to empathize with a painter on a quest to complete his magnum opus; we all have that one project we want so badly to get right. This game goes beyond themes of creative

by Sarah Marchant
Reviews   -   Feb 08, 2016 The difficult venture of writing a successful satire — The Preposterous Awesomeness of Everything review
The difficult venture of writing a successful satire — The Preposterous Awesomeness of Everything review

The Preposterous Awesomeness of Everything is the first commercial game put out by solo developer Joe Richardson. It’s a point-and-click title with an inventory system, a verb panel, and the promise of “intellectually stimulating satirical shenanigans.” In the beginning of the game, your character wakes up on the beach,

by Sarah Marchant
Reviews   -   Feb 08, 2016 We didn’t start the fire — Firewatch review
We didn’t start the fire — Firewatch review

When I was younger, I spent a lot of time camping. It was mostly just a thing to do every couple months, to learn some knots and how to make a fire, but I was always reminded of how vast and wild the wilderness was. It was so big, so

by Eric Van Allen
Reviews   -   Feb 04, 2016 XCOM 2 review – deeper, more dangerous, and better in every way
XCOM 2 review – deeper, more dangerous, and better in every way

The year is 2035, and today we mark the 20th year anniversary of our liberation from Self. Advent soldiers keep our beautiful cities bright and clean from those who would reject the helping hand offered to us by our alien benefactors. As we stand here in New Providence, under its

by Ron Burke
Reviews   -   Feb 01, 2016 Boldly Going Where No TCG Has Gone Before — HEX: Shards of Fate – Chronicles of Entrath Review
Boldly Going Where No TCG Has Gone Before — HEX: Shards of Fate – Chronicles of Entrath Review

HEX CEO Cory Jones and his staff at HEX Entertainment may have put their heart and soul into the development of the Shards of Fate – Chronicles of Entrath, but no amount of passion can make up for shoddy mechanics and poor game play. It’s the attention to these details

by Nick South
Reviews   -   Jan 29, 2016 Kermit sipping tea — Shooting Stars review
Kermit sipping tea — Shooting Stars review

When you look at Shooting Stars’ Steam page, the description for the title is, “This game is the answer to one of the most important questions in life: ‘I can haz lazer kitty?’ Yes you can!” From that bit of text, you either chuckle or roll your eyes in the

by Jay Malone
Reviews   -   Jan 29, 2016 Rise of the Tomb Raider on PC is a technical triumph
Rise of the Tomb Raider on PC is a technical triumph

Eric’s review of Rise of the Tomb Raider echoed how I felt about the game’s motivation undercurrents. It was as much about Lara’s hunt for the Divine Source as it was about her own growth after the events of Yamatai Island. Coming to grips with the mystical,

by Ron Burke
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