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When I played Insomniac’s reimagining/remake/whatever you’d like to call it of the original Ratchet & Clank, I couldn’t help but be taken back to the feeling of playing and watching the original PlayStation 2 trilogy. However, in bringing Ratchet down to its basics, I did
by Kenneth ShepardWhen it comes to tweaking the Madden series on a yearly basis, fans are always interested to see if EA Tiburon is focusing on new modes or the actual gameplay. In the past few years, it feels as if animation in the game has become a large priority, same can
by Jay Malone
When it comes to Transformers games, the quality tends to be mostly hit or miss. There have been some high points in the franchise, but with just as many uninspired cash-ins, many Transformers fans become rightfully cautious whenever a new game gets announced. It’s hard to say how Transformers:
by Matt Welsh
In a time where games often fail to strike a balance between being cinematic and maintaining player agency, Naughty Dog showed me in an extended version of Uncharted 4: A Thief’s End’s E3 demo that it understands how to craft exhilarating set pieces while still making a point
by Kenneth Shepard
As I soared through the battle-worn skies of Corneria, enemy fighters continued to close in with their lasers directed right at me. I continued to dodge enemy fire, my furry animal companions not always faring so well, calling out to their leader for assistance before being shot down. I quickly
by Matt Welsh
Movie tie-in titles, especially ones for children’s movies, are almost universally laughably unappealing. They’re usually either reskins of other games or half-assed attempts at simply retelling a movie’s story. Paddington, a point-and-click title for 3DS, is, almost astoundingly, not one of those titles. While it doesn’t
by Spencer Campbell
What I saw of Horizon Zero Dawn at E3 this year made me feel a sense of desperation that the grittiest of survival games have never managed to create within me. Games like the Tomb Raider reboot and The Last of Us have aimed to create a feeling that the
by Kenneth Shepard
The big daddy of fighting games is back, and for the first time in almost a decade, we’re getting a completely new Street Fighter in Street Fighter V. This is no Arcade Edition or patch update; SFV revamps the system from the ground up, changing up the way you
by Eric Van Allen
When I played Insomniac’s reimagining/remake/whatever you’d like to call it of the original Ratchet & Clank, I couldn’t help but be taken back to the feeling of playing and watching the original PlayStation 2 trilogy. However, in bringing Ratchet down to its basics, I did
by Kenneth Shepard
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
When I played Insomniac’s reimagining/remake/whatever you’d like to call it of the original Ratchet & Clank, I couldn’t help but be taken back to the feeling of playing and watching the original PlayStation 2 trilogy. However, in bringing Ratchet down to its basics, I did
by Kenneth ShepardWhen it comes to tweaking the Madden series on a yearly basis, fans are always interested to see if EA Tiburon is focusing on new modes or the actual gameplay. In the past few years, it feels as if animation in the game has become a large priority, same can
by Jay Malone
When it comes to Transformers games, the quality tends to be mostly hit or miss. There have been some high points in the franchise, but with just as many uninspired cash-ins, many Transformers fans become rightfully cautious whenever a new game gets announced. It’s hard to say how Transformers:
by Matt Welsh
In a time where games often fail to strike a balance between being cinematic and maintaining player agency, Naughty Dog showed me in an extended version of Uncharted 4: A Thief’s End’s E3 demo that it understands how to craft exhilarating set pieces while still making a point
by Kenneth Shepard
As I soared through the battle-worn skies of Corneria, enemy fighters continued to close in with their lasers directed right at me. I continued to dodge enemy fire, my furry animal companions not always faring so well, calling out to their leader for assistance before being shot down. I quickly
by Matt Welsh
Movie tie-in titles, especially ones for children’s movies, are almost universally laughably unappealing. They’re usually either reskins of other games or half-assed attempts at simply retelling a movie’s story. Paddington, a point-and-click title for 3DS, is, almost astoundingly, not one of those titles. While it doesn’t
by Spencer Campbell
What I saw of Horizon Zero Dawn at E3 this year made me feel a sense of desperation that the grittiest of survival games have never managed to create within me. Games like the Tomb Raider reboot and The Last of Us have aimed to create a feeling that the
by Kenneth Shepard
The big daddy of fighting games is back, and for the first time in almost a decade, we’re getting a completely new Street Fighter in Street Fighter V. This is no Arcade Edition or patch update; SFV revamps the system from the ground up, changing up the way you
by Eric Van Allen