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When you look over Kickstarter, family friendly games aren’t exactly the norm, and certainly not ones about protecting sheep. Well, we have a great example of both in a game called Wolf & Hound, and it’s entering its final week of its Kickstarter funding effort. We sat down
by Ron Burke
When I first purchased The Binding of Isaac, I played it for hours and hours. Sure, the game itself is good, but there was also something about it that really hooked me. Something that compelled me to start a new game immediately after one ended, with the hopeful determination that
by Sarah Marchant
Billiards is a classic and fun experience, real or otherwise, and is something that my generation’s childhood was typically littered with. Pre-teen hangout spots, friend’s parent’s basements, and particularly nice pizza parlors were all bastions of the simple and addictive game. In the early days of the
by Patrick Rost
When Lucious reviewed Divinity: Original Sin a year ago, he remarked that the game felt like there were a lot of patches and adjustments being made post-launch. He felt like there were a few rough edges, and that developer Larian wasn’t quite ‘done’ with the world they were looking
by Ron Burke
[The following is part two of our ongoing Minecraft: Story Mode review. Check out part one here.] On the heels of the excellent Tales from the Borderlands, Minecraft: Story Mode continues to feel like a waste of Telltale Games’ talent. While episode two, “Assembly Required,” has come a mere two
by Kenneth Shepard
Warhammer: End Times – Vermintide by Fatshark is what you get when you take the swarming menace meatgrinder experience of Left 4 Dead, match it with the unlock, loot and progression system of Payday 2, and throw the whole thing into the dark fantasy Warhammer world of swords, black powder pistols,
by Victor Grunn
The deck-building genre has been slowing down in recent years. While the regular releases of Ascension and DC Deck-Building Game continue, the number of deck builders as a whole has slowed down. Almost all deck builders have had a competitive aspect to them. Recently a couple of deck builders have
by Keith Schleicher
While much of Gearbox’s marketing of Battleborn has gone into showcasing the shooter’s expansive roster of distinct playable characters, in the several hours I was recently able to sit down and play the game I found myself constantly gravitating towards only one of them. That’s not to
by Kenneth Shepard
When you look over Kickstarter, family friendly games aren’t exactly the norm, and certainly not ones about protecting sheep. Well, we have a great example of both in a game called Wolf & Hound, and it’s entering its final week of its Kickstarter funding effort. We sat down
by Ron Burke
A new Lord of the Rings implementation of the Pandemic system
From sprawling magical jungles and plains to fire and ash caused by Sky People’s greed and the Mangkwan’s grief; Pandora has changed.
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
With the World Championships on the line, Brawlhalla shows up big!
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
When you look over Kickstarter, family friendly games aren’t exactly the norm, and certainly not ones about protecting sheep. Well, we have a great example of both in a game called Wolf & Hound, and it’s entering its final week of its Kickstarter funding effort. We sat down
by Ron Burke
When I first purchased The Binding of Isaac, I played it for hours and hours. Sure, the game itself is good, but there was also something about it that really hooked me. Something that compelled me to start a new game immediately after one ended, with the hopeful determination that
by Sarah Marchant
Billiards is a classic and fun experience, real or otherwise, and is something that my generation’s childhood was typically littered with. Pre-teen hangout spots, friend’s parent’s basements, and particularly nice pizza parlors were all bastions of the simple and addictive game. In the early days of the
by Patrick Rost
When Lucious reviewed Divinity: Original Sin a year ago, he remarked that the game felt like there were a lot of patches and adjustments being made post-launch. He felt like there were a few rough edges, and that developer Larian wasn’t quite ‘done’ with the world they were looking
by Ron Burke
[The following is part two of our ongoing Minecraft: Story Mode review. Check out part one here.] On the heels of the excellent Tales from the Borderlands, Minecraft: Story Mode continues to feel like a waste of Telltale Games’ talent. While episode two, “Assembly Required,” has come a mere two
by Kenneth Shepard
Warhammer: End Times – Vermintide by Fatshark is what you get when you take the swarming menace meatgrinder experience of Left 4 Dead, match it with the unlock, loot and progression system of Payday 2, and throw the whole thing into the dark fantasy Warhammer world of swords, black powder pistols,
by Victor Grunn
The deck-building genre has been slowing down in recent years. While the regular releases of Ascension and DC Deck-Building Game continue, the number of deck builders as a whole has slowed down. Almost all deck builders have had a competitive aspect to them. Recently a couple of deck builders have
by Keith Schleicher
While much of Gearbox’s marketing of Battleborn has gone into showcasing the shooter’s expansive roster of distinct playable characters, in the several hours I was recently able to sit down and play the game I found myself constantly gravitating towards only one of them. That’s not to
by Kenneth Shepard