Advertisement ・ Go Ad Free
Latest Articles
Advertisement ・ Go Ad Free
As far as it relates to consuming games, I’ve never been one to be a prude. While others may find the sexualization of characters in video games to be beyond silly and perhaps a bit pathetic, I’ve always found it to be a nice addition to an otherwise
by Patrick Rost
Fallout 4’s Automatron DLC does one thing extremely well: it embraces the childhood fantasy of building your own super-powered robot and unleashing it upon hordes of enemies. And in this regard, the add-on to developer Bethesda’s latest post-apocalyptic open-world game is a stunning success. Players will battle unique
by Travis Northup
I swear the team at Wizards of the Coast are in my head with their latest D&D releases. It had been a long time since I’d played, but John’s review of the D&D Starter’s Set piqued my interest in tabletop role-playing once again.
by Ron Burke
Dogfights. Space battles. Helpless toads. Star Fox Zero is shaping up to recapture some of the series best elements. While the game is not set to fly into stores for another few weeks, we’ve put in some time with Nintendo’s latest adventure in the Lylat System and have
by Matt Welsh
Once a niche genre, roguelike games are now ubiquitous on Steam – and it’s becoming harder and harder for any one to stand out from the pack. Leap of Fate by Clever-Plays tries hard to do exactly that, mixing isolated single-level challenges with an unlock system, dynamic skill generation, and
by Victor Grunn
[The following is part five of our ongoing Minecraft: Story Mode review. Check out part four here.] One has to wonder what form Minecraft: Story Mode’s fifth episode would have taken had the series not been expanded into an eight-part series, because “Order Up!” doesn’t feel at all
by Kenneth Shepard
[The following is part two of our ongoing review of The Walking Dead: Michonne. Check out part one here] In its second act, The Walking Dead: Michonne manages to pull itself ahead of its weak debut by tapping into stronger emotional beats and compelling moral conundrums. Episode two, “Give No
by Kenneth Shepard
The Ghost is one of the more intriguing unit types in the Starcraft universe, as evidenced by the fact that there was almost a full-fledged game produced around it called Starcraft: Ghost. Though the game ended up being cancelled,it’s not difficult to imagine the intriguing tales of espionage
by Ron Burke
As far as it relates to consuming games, I’ve never been one to be a prude. While others may find the sexualization of characters in video games to be beyond silly and perhaps a bit pathetic, I’ve always found it to be a nice addition to an otherwise
by Patrick Rost
Our choices for the year's best games
"If at first you don't succeed, try, try again"
Reigniting the fires of the console wars
The ultimate gaming keyboard
Easily the biggest season COD has ever dropped
Stroll towards the strip
It's clear to see that Ammon's translucent tiles are transcendent.
As far as it relates to consuming games, I’ve never been one to be a prude. While others may find the sexualization of characters in video games to be beyond silly and perhaps a bit pathetic, I’ve always found it to be a nice addition to an otherwise
by Patrick Rost
Fallout 4’s Automatron DLC does one thing extremely well: it embraces the childhood fantasy of building your own super-powered robot and unleashing it upon hordes of enemies. And in this regard, the add-on to developer Bethesda’s latest post-apocalyptic open-world game is a stunning success. Players will battle unique
by Travis Northup
I swear the team at Wizards of the Coast are in my head with their latest D&D releases. It had been a long time since I’d played, but John’s review of the D&D Starter’s Set piqued my interest in tabletop role-playing once again.
by Ron Burke
Dogfights. Space battles. Helpless toads. Star Fox Zero is shaping up to recapture some of the series best elements. While the game is not set to fly into stores for another few weeks, we’ve put in some time with Nintendo’s latest adventure in the Lylat System and have
by Matt Welsh
Once a niche genre, roguelike games are now ubiquitous on Steam – and it’s becoming harder and harder for any one to stand out from the pack. Leap of Fate by Clever-Plays tries hard to do exactly that, mixing isolated single-level challenges with an unlock system, dynamic skill generation, and
by Victor Grunn
[The following is part five of our ongoing Minecraft: Story Mode review. Check out part four here.] One has to wonder what form Minecraft: Story Mode’s fifth episode would have taken had the series not been expanded into an eight-part series, because “Order Up!” doesn’t feel at all
by Kenneth Shepard
[The following is part two of our ongoing review of The Walking Dead: Michonne. Check out part one here] In its second act, The Walking Dead: Michonne manages to pull itself ahead of its weak debut by tapping into stronger emotional beats and compelling moral conundrums. Episode two, “Give No
by Kenneth Shepard
The Ghost is one of the more intriguing unit types in the Starcraft universe, as evidenced by the fact that there was almost a full-fledged game produced around it called Starcraft: Ghost. Though the game ended up being cancelled,it’s not difficult to imagine the intriguing tales of espionage
by Ron Burke