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2014 was a year of transition for the gaming industry. The new consoles all stumbled to gain their stride and there were more than a few disappointments along the way. Looking back, some of the best games I played this year were just updated versions of last year’s games.
by Stefan AlexanderBeing the year after all the Gen 8 consoles hit store shelves and family living rooms around the globe, 2014 has (or maybe had by the time you’re reading this) carried more than a few expectations. Video gaming has infiltrated the modern entertainment conversation as much as comic book
by Lucious BarnesThis year has been one of transition. As is the case with most new console generations, it takes a year or so to really get going, and this is exactly what this past year has been. While certainly not a bad year for games, there did seem to be a
by Matt WelshThis has not been a great year to be a fan of AAA games. We’ve had launches plagued by bugginess, disappointments borne of games that didn’t deliver on their promises, and games that looked more fun to play then they were. Luckily, it has been a great year
by Niko DelVallePerhaps foolishly, I came into 2014 with a great deal of optimism. The PlayStation 4 and Xbox One were freshly out of their boxes and sitting under my TV, and I was eagerly awaiting what Sony and Microsoft would do to usher in the next generation of games. To my
by Kenneth Shepard2014 was a strange year for video games. The first year of a new console release puts a lot of pressure on big developers, and many of them, most criminally Ubisoft, haven’t delivered. Luckily this year a lot of smaller studios and indie devs picked up the slack and
by Spencer Campbell2014 was a crazy year for gaming. It was a year of change, in some ways. New titles forged forward to change up genres. Some reminded us of the past, some pointed us towards a brighter dawn. But it was also a year of regression. Major titles fell prey to
by Eric Van Allen2014 was… Well, it was a lot of things. It was a period of transition, both for video games as well as for my own life. I finally graduated from college. I moved to Seattle. My son was born. When I look back on this year and what has happened
by David Roberts2014 was a year of transition for the gaming industry. The new consoles all stumbled to gain their stride and there were more than a few disappointments along the way. Looking back, some of the best games I played this year were just updated versions of last year’s games.
by Stefan AlexanderThe 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
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2014 was a year of transition for the gaming industry. The new consoles all stumbled to gain their stride and there were more than a few disappointments along the way. Looking back, some of the best games I played this year were just updated versions of last year’s games.
by Stefan AlexanderBeing the year after all the Gen 8 consoles hit store shelves and family living rooms around the globe, 2014 has (or maybe had by the time you’re reading this) carried more than a few expectations. Video gaming has infiltrated the modern entertainment conversation as much as comic book
by Lucious BarnesThis year has been one of transition. As is the case with most new console generations, it takes a year or so to really get going, and this is exactly what this past year has been. While certainly not a bad year for games, there did seem to be a
by Matt WelshThis has not been a great year to be a fan of AAA games. We’ve had launches plagued by bugginess, disappointments borne of games that didn’t deliver on their promises, and games that looked more fun to play then they were. Luckily, it has been a great year
by Niko DelVallePerhaps foolishly, I came into 2014 with a great deal of optimism. The PlayStation 4 and Xbox One were freshly out of their boxes and sitting under my TV, and I was eagerly awaiting what Sony and Microsoft would do to usher in the next generation of games. To my
by Kenneth Shepard2014 was a strange year for video games. The first year of a new console release puts a lot of pressure on big developers, and many of them, most criminally Ubisoft, haven’t delivered. Luckily this year a lot of smaller studios and indie devs picked up the slack and
by Spencer Campbell2014 was a crazy year for gaming. It was a year of change, in some ways. New titles forged forward to change up genres. Some reminded us of the past, some pointed us towards a brighter dawn. But it was also a year of regression. Major titles fell prey to
by Eric Van Allen2014 was… Well, it was a lot of things. It was a period of transition, both for video games as well as for my own life. I finally graduated from college. I moved to Seattle. My son was born. When I look back on this year and what has happened
by David Roberts