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The original Dead Island started the series strong in 2011, whereas Riptide in 2013 made for a fairly weak follow-up. The maze-like areas serve to artificially lengthen the game, half of the main quests are centered around mowing down waves of zombies, the side quests are largely uninteresting, and there
by Sarah Marchant
The Technomancer takes place in the relatively distant future, 200 years after humanity has colonized Mars. Players take on the role of Zachariah Mancer, a member of the technomancer order on Mars. As a technomancer, Zachariah is a mutant who can control the destructive elemental power of electricity. Early on
by Travis Northup
It’s been twelve years since the first Dawn of War rampaged onto PC, bringing the Warhammer 40k tabletop fantasy game to life in brutal fashion. I was a fan of both the original and the sequel, albeit for different reasons. They were two takes on the 40k universe, one
by Eric Van Allen
It’s your first ever E3. There are a ton of great games and experiences that you can’t wait to get your hands on, and at the top of that list is VR. You’ve heard and read everything you could about VR on the Internet, but a lot
by Josh Devlin
You need to feed. That’s how the demo of Vampyr started, in our time at E3. Then again, that might be a misnomer. Playing as Jonathan, a doctor lost amidst the backdrop of a falling 20th-century London, you always need to feed. That is your infliction, as a man
by Eric Van Allen
The last thing I would have expected from Supergiant Games was an action-sports game. Makers of Bastion and Transistor, their new title is something that seems strange for a team so well-versed in atmosphere and storytelling. But their games have never really fit a mold with each other in that
by Eric Van Allen
I love martial arts. I love movies about martial arts. I love the philosophy behind martial arts. And as a gamer, I obviously love video games about martial arts. But more often than not, I don’t feel I find many games that do justice to that near bottomless affection.
by Lucious Barnes
Creating a new edition of a classic game can be a tricky proposition. If the designer sticks too close to the formula, then reviews might say that nothing new came and the game lacks creativity. If the designer changes too much, purists will scream to the highest hill of board
by Keith Schleicher
The original Dead Island started the series strong in 2011, whereas Riptide in 2013 made for a fairly weak follow-up. The maze-like areas serve to artificially lengthen the game, half of the main quests are centered around mowing down waves of zombies, the side quests are largely uninteresting, and there
by Sarah Marchant
Say hello (again) to Dylan Faden
Our recommendations for your best holiday gift purchases
Setting a new standard for getting started and continuing on.
A new Lord of the Rings implementation of the Pandemic system
From sprawling magical jungles and plains to fire and ash caused by Sky People’s greed and the Mangkwan’s grief; Pandora has changed.
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
With the World Championships on the line, Brawlhalla shows up big!
The original Dead Island started the series strong in 2011, whereas Riptide in 2013 made for a fairly weak follow-up. The maze-like areas serve to artificially lengthen the game, half of the main quests are centered around mowing down waves of zombies, the side quests are largely uninteresting, and there
by Sarah Marchant
The Technomancer takes place in the relatively distant future, 200 years after humanity has colonized Mars. Players take on the role of Zachariah Mancer, a member of the technomancer order on Mars. As a technomancer, Zachariah is a mutant who can control the destructive elemental power of electricity. Early on
by Travis Northup
It’s been twelve years since the first Dawn of War rampaged onto PC, bringing the Warhammer 40k tabletop fantasy game to life in brutal fashion. I was a fan of both the original and the sequel, albeit for different reasons. They were two takes on the 40k universe, one
by Eric Van Allen
It’s your first ever E3. There are a ton of great games and experiences that you can’t wait to get your hands on, and at the top of that list is VR. You’ve heard and read everything you could about VR on the Internet, but a lot
by Josh Devlin
You need to feed. That’s how the demo of Vampyr started, in our time at E3. Then again, that might be a misnomer. Playing as Jonathan, a doctor lost amidst the backdrop of a falling 20th-century London, you always need to feed. That is your infliction, as a man
by Eric Van Allen
The last thing I would have expected from Supergiant Games was an action-sports game. Makers of Bastion and Transistor, their new title is something that seems strange for a team so well-versed in atmosphere and storytelling. But their games have never really fit a mold with each other in that
by Eric Van Allen
I love martial arts. I love movies about martial arts. I love the philosophy behind martial arts. And as a gamer, I obviously love video games about martial arts. But more often than not, I don’t feel I find many games that do justice to that near bottomless affection.
by Lucious Barnes
Creating a new edition of a classic game can be a tricky proposition. If the designer sticks too close to the formula, then reviews might say that nothing new came and the game lacks creativity. If the designer changes too much, purists will scream to the highest hill of board
by Keith Schleicher