
Oh, dating simulators. Your existence has long been one that confused many people. The simple concept of placing someone in a virtual world where you are forced to socially interact in a romantic way is an idea that many people mock daily. For good reason, a majority of the games
by Jay Malone
Killing Floor is one of my go-to games, a title that survives every formatting and OS reinstall of my main PC gaming rig. When I want FPS cooperative action, it’s always the first choice on my Steam favorites list, the sort of game that I’m never really done
by Victor Grunn
GT Plays - Jotun (Alpha) Watch this video on YouTube [The video above contains some language on my part, and is an archive of the stream I did of my first playthrough of Jotun’s Alpha] Jotun, like a lot of games recently, draws upon Norse mythology as its inspiration.
by Niko DelValle
[The following contains spoilers for Act I of Broken Age, but none for Act II. Reader discretion is advised.] Given the conditions under which Broken Age was developed, it makes sense that playing through the game in its entirety never once comes across as something that was meant to be
by Kenneth Shepard
The legend himself, Sean Lama, joins Eric, Kenneth, and Travis for this week’s extra-long Gaming Trend Reboot podcast. This week, we’re talking Broken Age, Dark Souls vs. Bloodborne, and Kenneth gives his final Borderlands update after finishing The Handsome Collection. As for the news, we talk the state
by Kenneth Shepard
Compile Heart is somewhat infamous for the style of game they develop. Anime aesthetic, referential and sometimes childish humor mixed with lewd hijinks, and intricate RPG systems that provide a wealth of grinding and replayability for those who love to min-max. The Neptunia series, while not everyone’s cup of
by Eric Van Allen
What made the games of our childhood so special to us? Was it the straightforward nature mixed with brutal difficulty? Or perhaps it was the simplistic 8-bit visuals that allowed a game’s story to play out in our imaginations? Whatever that magic formula was, 2014’s Shovel Knight nailed
by Matt Welsh
If you have played Space Colony before then let me assure you that this is the same game you’ve played before. If a set of extra campaign missions, tweaked easy difficulty, and Steam Workshop/Cloud/Trading Card/Achievements are worth the asking price to you, then you have no
by Niko DelValle
Oh, dating simulators. Your existence has long been one that confused many people. The simple concept of placing someone in a virtual world where you are forced to socially interact in a romantic way is an idea that many people mock daily. For good reason, a majority of the games
by Jay Malone
Fans of The Dragon Prince Have Rare Opportunity to Gain Access, Credit, and Influence in the Production of the New Series at Select Pledge Levels

Last year at Gen Con, I got a brief look at Disco Heist Laundry and you can read that preview here. A year later and the loose screws are tighter and the music is pumping. Nothing about the core gameplay has changed; you still want to bring goons into the

The 40th anniversary of Mario goes hard

R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality

They don't call it "Steel City" for nothing

Can the Barbarian stop Thoth-Amon’s vile plans for Keshatta?

Oh, dating simulators. Your existence has long been one that confused many people. The simple concept of placing someone in a virtual world where you are forced to socially interact in a romantic way is an idea that many people mock daily. For good reason, a majority of the games
by Jay Malone
Killing Floor is one of my go-to games, a title that survives every formatting and OS reinstall of my main PC gaming rig. When I want FPS cooperative action, it’s always the first choice on my Steam favorites list, the sort of game that I’m never really done
by Victor Grunn
GT Plays - Jotun (Alpha) Watch this video on YouTube [The video above contains some language on my part, and is an archive of the stream I did of my first playthrough of Jotun’s Alpha] Jotun, like a lot of games recently, draws upon Norse mythology as its inspiration.
by Niko DelValle
[The following contains spoilers for Act I of Broken Age, but none for Act II. Reader discretion is advised.] Given the conditions under which Broken Age was developed, it makes sense that playing through the game in its entirety never once comes across as something that was meant to be
by Kenneth Shepard
The legend himself, Sean Lama, joins Eric, Kenneth, and Travis for this week’s extra-long Gaming Trend Reboot podcast. This week, we’re talking Broken Age, Dark Souls vs. Bloodborne, and Kenneth gives his final Borderlands update after finishing The Handsome Collection. As for the news, we talk the state
by Kenneth Shepard
Compile Heart is somewhat infamous for the style of game they develop. Anime aesthetic, referential and sometimes childish humor mixed with lewd hijinks, and intricate RPG systems that provide a wealth of grinding and replayability for those who love to min-max. The Neptunia series, while not everyone’s cup of
by Eric Van Allen
What made the games of our childhood so special to us? Was it the straightforward nature mixed with brutal difficulty? Or perhaps it was the simplistic 8-bit visuals that allowed a game’s story to play out in our imaginations? Whatever that magic formula was, 2014’s Shovel Knight nailed
by Matt Welsh
If you have played Space Colony before then let me assure you that this is the same game you’ve played before. If a set of extra campaign missions, tweaked easy difficulty, and Steam Workshop/Cloud/Trading Card/Achievements are worth the asking price to you, then you have no
by Niko DelValle