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We’re still in the infantile stages of modern virtual reality, where developers are wrapping their heads around the tech and what it can do. In some cases, this means inventive and new ideas; in others, a slap-shod game with a novel-at-best VR feature hanging on like a sidecar. After
by Eric Van Allen
E3 is less than a month away, so it’s time to place our annual bets for what we think is going down at this years’ conferences. Eric, Kenneth, Matt, and Travis all came up with five predictions about the conferences (and EA Play), and whoever gets the most predictions
by Kenneth Shepard
Thrustmaster has been making peripherals for the gaming enthusiast for a long time, but I’ve not had a chance to check out their more recent racing wheel options. When the Thrustmaster T150 arrived, and I saw that it was compatible with PC, PlayStation 4, and PlayStation 3, I knew
by Ron Burke
With growing consistency, video games have been seeping out of their prior constraints and appearing in other forms of media. From films, to novels, to comics- there seems to be fewer and fewer limitations on how a person can enjoy their favorite creative content. It’s a very exciting and
by Lucious Barnes
“Before there is a game, we must dream about the dream itself” This forward, from Massive Entertainment’s Managing Director David Polfeldt, is a great way to open The Art of The Division. In it, he talks about how the creation of something like The Division is the exploration of
by Ron Burke
There are few games in the last 20 years that hold such a tender place in the hearts of gamers as Final Fantasy X and X-2. After seeing a release on PlayStation 3, 4, and Vita, now PC players can enjoy the HD Remaster of this incredible and amazing adventure.
by Ron Burke
Parents trying to get their younger children into gaming often have the difficult choice between something above their children’s skill level or too simple to occupy themselves. Best Treehouse Ever tries to fill in this gap, introducing younger players to the forward thinking concepts of strategy and card drafting
by John Farrell
Shadow of the Beast is one of the reasons I play games today. Back on my Amiga 500 I set off across this side-scrolling alien landscape, brutally eviscerating foes in my bid to avenge my father’s death at the hands of the evil lord Maletoth. It was unapologetically difficult,
by Ron Burke
We’re still in the infantile stages of modern virtual reality, where developers are wrapping their heads around the tech and what it can do. In some cases, this means inventive and new ideas; in others, a slap-shod game with a novel-at-best VR feature hanging on like a sidecar. After
by Eric Van Allen
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
With the World Championships on the line, Brawlhalla shows up big!
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
Here are GamingTrend's picks for your next controller!
Here are GamingTrend's picks for your next gaming headset
We’re still in the infantile stages of modern virtual reality, where developers are wrapping their heads around the tech and what it can do. In some cases, this means inventive and new ideas; in others, a slap-shod game with a novel-at-best VR feature hanging on like a sidecar. After
by Eric Van Allen
E3 is less than a month away, so it’s time to place our annual bets for what we think is going down at this years’ conferences. Eric, Kenneth, Matt, and Travis all came up with five predictions about the conferences (and EA Play), and whoever gets the most predictions
by Kenneth Shepard
Thrustmaster has been making peripherals for the gaming enthusiast for a long time, but I’ve not had a chance to check out their more recent racing wheel options. When the Thrustmaster T150 arrived, and I saw that it was compatible with PC, PlayStation 4, and PlayStation 3, I knew
by Ron Burke
With growing consistency, video games have been seeping out of their prior constraints and appearing in other forms of media. From films, to novels, to comics- there seems to be fewer and fewer limitations on how a person can enjoy their favorite creative content. It’s a very exciting and
by Lucious Barnes
“Before there is a game, we must dream about the dream itself” This forward, from Massive Entertainment’s Managing Director David Polfeldt, is a great way to open The Art of The Division. In it, he talks about how the creation of something like The Division is the exploration of
by Ron Burke
There are few games in the last 20 years that hold such a tender place in the hearts of gamers as Final Fantasy X and X-2. After seeing a release on PlayStation 3, 4, and Vita, now PC players can enjoy the HD Remaster of this incredible and amazing adventure.
by Ron Burke
Parents trying to get their younger children into gaming often have the difficult choice between something above their children’s skill level or too simple to occupy themselves. Best Treehouse Ever tries to fill in this gap, introducing younger players to the forward thinking concepts of strategy and card drafting
by John Farrell
Shadow of the Beast is one of the reasons I play games today. Back on my Amiga 500 I set off across this side-scrolling alien landscape, brutally eviscerating foes in my bid to avenge my father’s death at the hands of the evil lord Maletoth. It was unapologetically difficult,
by Ron Burke