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Part two of the Assassin’s Creed comic series jumps us right to our hero Char’s maiden dive inside the ancestral mind of Tom Stoddard, a member of the Assassin’s Brotherhood on a mission to retrieve an ancient artifact that could change the course of their struggle against
by Lucious Barnes
You’ve heard that saying “The only constant around here is change” in some capacity, and if you haven’t, welcome to the club. The reverse could be true of the sports simulator gaming world, one that always has new releases and entrances but always seems to look and feel
by Patrick Rost
The turn-based RPG of my day is having a sort of crisis moment. 2016 could very well decide the future and fate of this genre now mired with tasteless clones, savage disappointments and retread uselessness. How does a simple game of the past keep up with the admittedly superior RPG
by Patrick Rost
When I first heard about Punch Club, I thought it sounded pretty cool, but I wasn’t sure if I would enjoy playing it myself because I’m not much of a sports fan. However, for those like me who might be hesitant, it is more of a management game
by Sarah Marchant
There is only one word that can adequately describe Tokaido: Zen. It is a relaxing and simple game. Players are pilgrims traversing the Tokaido road, the scenic route between Edo and Kyoto. The winner of Tokaido is the pilgrim who most benefitted from this trek. The board of Tokaido is
by Joshua Davis
Hundreds of billions of dollars change hands on the day after Thanksgiving. In a bid to grab the latest tech, clothes for the kids, or that cheap Blu Ray player, people flock to stores before the sun rises — a warped and often violent version of hunting and gathering that has
by Ron Burke
The past weighs heavily on those who choose to bear it alone. Even on an island away from all the noise of life, in a youthful rite of passage on a secluded beach, Oxenfree pulls few punches in taking its five teen protagonists, and the player, on a journey through
by Eric Van Allen
Just as I was beginning to open up Iello’s Alien Wars, a trailer for the new Independence Day movie appeared on the screen. By the time I finished playing the game, I couldn’t help but note the similarities between the two. Sure, the alien invasion ships in Independence
by Nick South
Part two of the Assassin’s Creed comic series jumps us right to our hero Char’s maiden dive inside the ancestral mind of Tom Stoddard, a member of the Assassin’s Brotherhood on a mission to retrieve an ancient artifact that could change the course of their struggle against
by Lucious Barnes
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
Part two of the Assassin’s Creed comic series jumps us right to our hero Char’s maiden dive inside the ancestral mind of Tom Stoddard, a member of the Assassin’s Brotherhood on a mission to retrieve an ancient artifact that could change the course of their struggle against
by Lucious Barnes
You’ve heard that saying “The only constant around here is change” in some capacity, and if you haven’t, welcome to the club. The reverse could be true of the sports simulator gaming world, one that always has new releases and entrances but always seems to look and feel
by Patrick Rost
The turn-based RPG of my day is having a sort of crisis moment. 2016 could very well decide the future and fate of this genre now mired with tasteless clones, savage disappointments and retread uselessness. How does a simple game of the past keep up with the admittedly superior RPG
by Patrick Rost
When I first heard about Punch Club, I thought it sounded pretty cool, but I wasn’t sure if I would enjoy playing it myself because I’m not much of a sports fan. However, for those like me who might be hesitant, it is more of a management game
by Sarah Marchant
There is only one word that can adequately describe Tokaido: Zen. It is a relaxing and simple game. Players are pilgrims traversing the Tokaido road, the scenic route between Edo and Kyoto. The winner of Tokaido is the pilgrim who most benefitted from this trek. The board of Tokaido is
by Joshua Davis
Hundreds of billions of dollars change hands on the day after Thanksgiving. In a bid to grab the latest tech, clothes for the kids, or that cheap Blu Ray player, people flock to stores before the sun rises — a warped and often violent version of hunting and gathering that has
by Ron Burke
The past weighs heavily on those who choose to bear it alone. Even on an island away from all the noise of life, in a youthful rite of passage on a secluded beach, Oxenfree pulls few punches in taking its five teen protagonists, and the player, on a journey through
by Eric Van Allen
Just as I was beginning to open up Iello’s Alien Wars, a trailer for the new Independence Day movie appeared on the screen. By the time I finished playing the game, I couldn’t help but note the similarities between the two. Sure, the alien invasion ships in Independence
by Nick South