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It’s exciting to see a game challenge ideas like Superhot does. Taking the constraints of an action-packed, adrenaline-pumping first-person shooter and slowing it down, pinpointing every minute and second in detail that cuts the chaff in an ecstatic pulse; that high, though, doesn’t always last. Inside the world
by Eric Van Allen
Expectations are usually high when major franchises meet: Batman and Superman, Crosby, Stills and Nash, Family Guy and The Simpsons. The results can be erratic, a resounding success or a massive failure, but sometimes it just meanders around. Project X-Zone 2 is both exactly what you might expect from a
by Eric Van Allen
Sometimes a story can be simple, or have elements that are predictable, but the way that it’s told makes it come alive. That is how DISTRAINT struck me; it might seem like a fairly straightforward game, but it really does have its own personality. DISTRAINT is a 2D adventure
by Sarah Marchant
We’re talking about a lot more than games in this week’s episode of the GT Reboot, as Marvel, Disney, and airplane-related trauma are all on the show’s docket. But in terms of the stuff you probably came here for, Eric just got back from seeing Battleborn, but
by Kenneth Shepard
One of the most common things I’ve heard about Battleborn since its announcement was that it was a “first-person MOBA.” Gearbox Software, the developers of Battleborn, prefer to call the game a “hero shooter,” a label that has stuck a little more. But after several matches of the new
by Eric Van Allen
As someone who studied the humanities in college, let me just say that I know virtually nothing about engineering or building flyable planes. Even the one physics class I took in high school turned into gibberish in my brain. However, for the most part I can say that SimplePlanes is
by Sarah Marchant
Normally when the GT Reboot Podcast experiences technical issues we damn these broken shows to “the abyss,” but not this week loyal listeners. Instead, we opted to break the show in half, sprinkle a little transitional music in there, and pick it up the next day. For the first half
by Kenneth Shepard
Gareth Noyce has been making big budget games in the UK for over a decade, and has a reputation with gamers as a co-founder of Ruffian, which create the Crackdown series. Since departing from Ruffian, Gareth has spent the last few years of his time working on his first indie
by Travis Northup
It’s exciting to see a game challenge ideas like Superhot does. Taking the constraints of an action-packed, adrenaline-pumping first-person shooter and slowing it down, pinpointing every minute and second in detail that cuts the chaff in an ecstatic pulse; that high, though, doesn’t always last. Inside the world
by Eric Van Allen
From legendary gaming characters, to iconic super-heroes, and even a brand new set of heroes from a broken future; GamingTrend has you covered!
Capturing the essence of “Rip and tear until it is done”
Be your worst self at Gen Con 2025.
Black Ops 7 is bursting with outstanding and wild content
Within the Iron Wall, protect the Believers against the Infidels who brought evil upon the lands.
Through war machines and the fighting spirit, defend the Faithful against the forces of Hell
It’s exciting to see a game challenge ideas like Superhot does. Taking the constraints of an action-packed, adrenaline-pumping first-person shooter and slowing it down, pinpointing every minute and second in detail that cuts the chaff in an ecstatic pulse; that high, though, doesn’t always last. Inside the world
by Eric Van Allen
Expectations are usually high when major franchises meet: Batman and Superman, Crosby, Stills and Nash, Family Guy and The Simpsons. The results can be erratic, a resounding success or a massive failure, but sometimes it just meanders around. Project X-Zone 2 is both exactly what you might expect from a
by Eric Van Allen
Sometimes a story can be simple, or have elements that are predictable, but the way that it’s told makes it come alive. That is how DISTRAINT struck me; it might seem like a fairly straightforward game, but it really does have its own personality. DISTRAINT is a 2D adventure
by Sarah Marchant
We’re talking about a lot more than games in this week’s episode of the GT Reboot, as Marvel, Disney, and airplane-related trauma are all on the show’s docket. But in terms of the stuff you probably came here for, Eric just got back from seeing Battleborn, but
by Kenneth Shepard
One of the most common things I’ve heard about Battleborn since its announcement was that it was a “first-person MOBA.” Gearbox Software, the developers of Battleborn, prefer to call the game a “hero shooter,” a label that has stuck a little more. But after several matches of the new
by Eric Van Allen
As someone who studied the humanities in college, let me just say that I know virtually nothing about engineering or building flyable planes. Even the one physics class I took in high school turned into gibberish in my brain. However, for the most part I can say that SimplePlanes is
by Sarah Marchant
Normally when the GT Reboot Podcast experiences technical issues we damn these broken shows to “the abyss,” but not this week loyal listeners. Instead, we opted to break the show in half, sprinkle a little transitional music in there, and pick it up the next day. For the first half
by Kenneth Shepard
Gareth Noyce has been making big budget games in the UK for over a decade, and has a reputation with gamers as a co-founder of Ruffian, which create the Crackdown series. Since departing from Ruffian, Gareth has spent the last few years of his time working on his first indie
by Travis Northup