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Things get heated on this week’s episode of the GT Reboot Podcast, as our hosts have very different thoughts on Zero Time Dilemma, the final game in the Zero Escape series. But before that we do a quick recap of E3, talk about the disaster that is Mighty No.
by Kenneth Shepard
My demo for STRAFE took place in a sun-beaten parking lot on day three of E3 (well, show floor day three, anyways). Inside a dimly lit trailer, with a fog machine blowing haze over a massive TV screen, I played a run of the game on an odd mixture of
by Eric Van Allen
Building prisons is surprisingly fun and addictive is something that I learned when playing Prison Architect the first time around. Now that the game is soon to arrive on the PlayStation 4, will it retain all of the same charm and depth of play? Let’s find out together in
by Patrick Rost
It’s hard to imagine a game like Tokyo Mirage Sessions #FE existing even just a few years ago. Born of two franchises, stewing in the rampant fandom surrounding the Persona series, and completely obsessed with idol and anime culture, Tokyo Mirage Sessions is a sign of the times. It
by Eric Van Allen
Sometimes a game comes along and looks so simple that it won’t be that interesting. Rolling dice can be a lot of fun, but it takes the right mechanic to keep it interesting for the long term. When I first saw FUSE, I thought that it would be a
by Keith Schleicher
It’s rare to see a game take as many chances in its concluding chapters like Zero Time Dilemma does. For a game with two predecessors’ worth of required reading to appreciate, there’s a great deal of new characters, timeline layouts, and even a switch from mostly text to
by Eric Van Allen
The sun has risen and set on the show in Los Angeles, and while we gradually roll out our coverage and recuperate from sickness, we’ve taken some time to award the most noteworthy games we saw at the conference. BEST IN SHOW: The Legend of Zelda: Breath of the
by Eric Van Allen
I’ve always found it interesting to see how much Viking culture for a millennia ago still resonates with today. There are days of the week named after Viking gods, Viking culture heavily influences fantasy literature, such as J.R.R. Tolkien’s Lord of the Rings, and Viking gods
by Nick South
Things get heated on this week’s episode of the GT Reboot Podcast, as our hosts have very different thoughts on Zero Time Dilemma, the final game in the Zero Escape series. But before that we do a quick recap of E3, talk about the disaster that is Mighty No.
by Kenneth Shepard
From legendary gaming characters, to iconic super-heroes, and even a brand new set of heroes from a broken future; GamingTrend has you covered!
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We don't reach out that often for charity, but today I want to introduce you to the Call of Duty Endowment. Call of Duty Endowment, or C.O.D.E. is an essential organization that provides critical job placement support to veterans, helping them transition from military to
Things get heated on this week’s episode of the GT Reboot Podcast, as our hosts have very different thoughts on Zero Time Dilemma, the final game in the Zero Escape series. But before that we do a quick recap of E3, talk about the disaster that is Mighty No.
by Kenneth Shepard
My demo for STRAFE took place in a sun-beaten parking lot on day three of E3 (well, show floor day three, anyways). Inside a dimly lit trailer, with a fog machine blowing haze over a massive TV screen, I played a run of the game on an odd mixture of
by Eric Van Allen
Building prisons is surprisingly fun and addictive is something that I learned when playing Prison Architect the first time around. Now that the game is soon to arrive on the PlayStation 4, will it retain all of the same charm and depth of play? Let’s find out together in
by Patrick Rost
It’s hard to imagine a game like Tokyo Mirage Sessions #FE existing even just a few years ago. Born of two franchises, stewing in the rampant fandom surrounding the Persona series, and completely obsessed with idol and anime culture, Tokyo Mirage Sessions is a sign of the times. It
by Eric Van Allen
Sometimes a game comes along and looks so simple that it won’t be that interesting. Rolling dice can be a lot of fun, but it takes the right mechanic to keep it interesting for the long term. When I first saw FUSE, I thought that it would be a
by Keith Schleicher
It’s rare to see a game take as many chances in its concluding chapters like Zero Time Dilemma does. For a game with two predecessors’ worth of required reading to appreciate, there’s a great deal of new characters, timeline layouts, and even a switch from mostly text to
by Eric Van Allen
The sun has risen and set on the show in Los Angeles, and while we gradually roll out our coverage and recuperate from sickness, we’ve taken some time to award the most noteworthy games we saw at the conference. BEST IN SHOW: The Legend of Zelda: Breath of the
by Eric Van Allen
I’ve always found it interesting to see how much Viking culture for a millennia ago still resonates with today. There are days of the week named after Viking gods, Viking culture heavily influences fantasy literature, such as J.R.R. Tolkien’s Lord of the Rings, and Viking gods
by Nick South