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While people tend to reminisce on the good old days of animated juggernaut Cartoon Network with things like Johnny Bravo, Dexter’s Laboratory, and Courage the Cowardly Dog, I tend to hold the series of the early 2010s more favorably. Adventure Time, Regular Show, and Steven Universe have an excellent
by Elisha Deogracias
If you’re familiar with Grasshopper Manufacture (makers of Killer 7, No More Heroes and Lollipop Chainsaw), you’ll instantly recognize Let It Die for its style. The world is made up of a variety of mismatched ideas chaotically thrown together into a swirling heap of sparkling rainbow vomit (which
by Josh Devlin
For episode 76 of the GT Reboot, Amy Kay Purcell join Mike and Joe to talk about her impressions of Pokemon Sun and Moon. In addition, Mike goes over his review of Mekazoo, Hunter Wolfe and Joe discuss their Dishonored 2 review (recorded separately), and we all go over some
by Joe DeClara
Robinson: the Journey lets you step into the shoes of a boy named Robin who, after surviving his spaceship crashing, has been surviving on a planet full of dinosaurs and other prehistoric creatures. Your only friends are a floating robot named HIGS, whose main goal is to keep you happy
by Zach Faber
Note: Dishonored 2 was co-reviewed by both Joe DeClara and Hunter Wolfe. Hunter The original Dishonored was a sleeper hit when it launched back in 2013. Like its protagonist, it came out of the shadows and captivated players with its open-ended level design and London-inspired steampunk setting. With Dishonored 2,
by Joe DeClara
On November 15, Good Mood Creators released the long-awaited platformer Mekazoo. Only a day prior to Mekazoo’s launch, I had the opportunity to sit down with two members of the team: Mark Naborczyk, Product Manager, and James Hoag, Producer and Designer (James is also co-founder of the company). Humble
by Mike Pearce
Frontier Development built Elite Dangerous with over 400 billion star systems, each one having over 100+ bodies within. Every star in the sky is represented, as well as gas giants, asteroid belts, and so much more. You could land on a planet every second of your life and still not
by Ron Burke
Last week I had the opportunity to chat with key creators for Vampire Hunter D: Message from Mars. Calling in from across the globe was the Japanese Digital Frontier team, along with Scott McLean, the creative executive for the US based Unified Pictures. Character supervisor Yoichi Mouri, technical director Keitaro
by A Kay Purcell
While people tend to reminisce on the good old days of animated juggernaut Cartoon Network with things like Johnny Bravo, Dexter’s Laboratory, and Courage the Cowardly Dog, I tend to hold the series of the early 2010s more favorably. Adventure Time, Regular Show, and Steven Universe have an excellent
by Elisha Deogracias
Just because the Expo Hall is closed, it doesn’t mean you can’t find new and strange games
With the World Championships on the line, Brawlhalla shows up big!
Lead Designers Spenser Starke & Rowan Hall gave us the scoop at PAX Unplugged
Here are GamingTrend's picks for your next gaming keyboard and mouse!
Here are GamingTrend's picks for your next gaming hardware!
Here are GamingTrend's picks for your next controller!
Here are GamingTrend's picks for your next gaming headset
While people tend to reminisce on the good old days of animated juggernaut Cartoon Network with things like Johnny Bravo, Dexter’s Laboratory, and Courage the Cowardly Dog, I tend to hold the series of the early 2010s more favorably. Adventure Time, Regular Show, and Steven Universe have an excellent
by Elisha Deogracias
If you’re familiar with Grasshopper Manufacture (makers of Killer 7, No More Heroes and Lollipop Chainsaw), you’ll instantly recognize Let It Die for its style. The world is made up of a variety of mismatched ideas chaotically thrown together into a swirling heap of sparkling rainbow vomit (which
by Josh Devlin
For episode 76 of the GT Reboot, Amy Kay Purcell join Mike and Joe to talk about her impressions of Pokemon Sun and Moon. In addition, Mike goes over his review of Mekazoo, Hunter Wolfe and Joe discuss their Dishonored 2 review (recorded separately), and we all go over some
by Joe DeClara
Robinson: the Journey lets you step into the shoes of a boy named Robin who, after surviving his spaceship crashing, has been surviving on a planet full of dinosaurs and other prehistoric creatures. Your only friends are a floating robot named HIGS, whose main goal is to keep you happy
by Zach Faber
Note: Dishonored 2 was co-reviewed by both Joe DeClara and Hunter Wolfe. Hunter The original Dishonored was a sleeper hit when it launched back in 2013. Like its protagonist, it came out of the shadows and captivated players with its open-ended level design and London-inspired steampunk setting. With Dishonored 2,
by Joe DeClara
On November 15, Good Mood Creators released the long-awaited platformer Mekazoo. Only a day prior to Mekazoo’s launch, I had the opportunity to sit down with two members of the team: Mark Naborczyk, Product Manager, and James Hoag, Producer and Designer (James is also co-founder of the company). Humble
by Mike Pearce
Frontier Development built Elite Dangerous with over 400 billion star systems, each one having over 100+ bodies within. Every star in the sky is represented, as well as gas giants, asteroid belts, and so much more. You could land on a planet every second of your life and still not
by Ron Burke
Last week I had the opportunity to chat with key creators for Vampire Hunter D: Message from Mars. Calling in from across the globe was the Japanese Digital Frontier team, along with Scott McLean, the creative executive for the US based Unified Pictures. Character supervisor Yoichi Mouri, technical director Keitaro
by A Kay Purcell