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It’s rare for a game to come out and turn its genre on its head. Every once in awhile, though, a title comes along and flips traditional norms, taking a unique approach to established conventions. Klaus is one of those games. A platformer at its core, Klaus feels different
by Matt WelshWhen you look at Shooting Stars’ Steam page, the description for the title is, “This game is the answer to one of the most important questions in life: ‘I can haz lazer kitty?’ Yes you can!” From that bit of text, you either chuckle or roll your eyes in the
by Jay MaloneEric’s review of Rise of the Tomb Raider echoed how I felt about the game’s motivation undercurrents. It was as much about Lara’s hunt for the Divine Source as it was about her own growth after the events of Yamatai Island. Coming to grips with the mystical,
by Ron BurkeSlybots: Frantic Zone is a top-down shooter with robots by indie studio Team ERROR. It originally launched on Steam Early Access last summer under the name FATAL ERROR, connecting the developers to the community to find bugs and gather suggestions, and its official release was on January 18. When you
by Sarah MarchantCivilization building games have always held a certain fascination with gamers. The ability to play an immortal leader, bringing a fledgling empire to ultimate glory, has long been a staple of both computer and board gaming with great titles like Sid Meier’s Civilization or Through the Ages. Lautapelit’s
by Nick SouthFor once the nations of the Earth will work together against the incoming threat. We are being bombarded by meteors. Humanity has but five minutes to blow up all these meteors, needing to coordinate or else face certain doom. Meteor is a light, five-minute, real-time cooperative game, in which players
by Joshua DavisI’m gonna start this article with a bit of an admission — I’m terrified of electricity. I was electrified and heavily scarred as a kid when a capacitor exploded in my face, shredding the left side and requiring multiple skin graft surgeries to repair. I’m comfortable putting my
by Ron BurkeFor any game to journey from a fledgling idea to a full-blown product is an arduous task at the best of times, and HEX Entertainment has certainly seen more than their fair share of difficulties since their initial Kickstarter success of Shards of Fate back in June of 2013. Legal
by Nick SouthIt’s rare for a game to come out and turn its genre on its head. Every once in awhile, though, a title comes along and flips traditional norms, taking a unique approach to established conventions. Klaus is one of those games. A platformer at its core, Klaus feels different
by Matt WelshLast year at Gen Con, I got a brief look at Disco Heist Laundry and you can read that preview here. A year later and the loose screws are tighter and the music is pumping. Nothing about the core gameplay has changed; you still want to bring goons into the
The 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
They don't call it "Steel City" for nothing
Can the Barbarian stop Thoth-Amon’s vile plans for Keshatta?
One of Marvel Crisis Protocol’s easiest models can be made beautiful with a few tricks
It’s rare for a game to come out and turn its genre on its head. Every once in awhile, though, a title comes along and flips traditional norms, taking a unique approach to established conventions. Klaus is one of those games. A platformer at its core, Klaus feels different
by Matt WelshWhen you look at Shooting Stars’ Steam page, the description for the title is, “This game is the answer to one of the most important questions in life: ‘I can haz lazer kitty?’ Yes you can!” From that bit of text, you either chuckle or roll your eyes in the
by Jay MaloneEric’s review of Rise of the Tomb Raider echoed how I felt about the game’s motivation undercurrents. It was as much about Lara’s hunt for the Divine Source as it was about her own growth after the events of Yamatai Island. Coming to grips with the mystical,
by Ron BurkeSlybots: Frantic Zone is a top-down shooter with robots by indie studio Team ERROR. It originally launched on Steam Early Access last summer under the name FATAL ERROR, connecting the developers to the community to find bugs and gather suggestions, and its official release was on January 18. When you
by Sarah MarchantCivilization building games have always held a certain fascination with gamers. The ability to play an immortal leader, bringing a fledgling empire to ultimate glory, has long been a staple of both computer and board gaming with great titles like Sid Meier’s Civilization or Through the Ages. Lautapelit’s
by Nick SouthFor once the nations of the Earth will work together against the incoming threat. We are being bombarded by meteors. Humanity has but five minutes to blow up all these meteors, needing to coordinate or else face certain doom. Meteor is a light, five-minute, real-time cooperative game, in which players
by Joshua DavisI’m gonna start this article with a bit of an admission — I’m terrified of electricity. I was electrified and heavily scarred as a kid when a capacitor exploded in my face, shredding the left side and requiring multiple skin graft surgeries to repair. I’m comfortable putting my
by Ron BurkeFor any game to journey from a fledgling idea to a full-blown product is an arduous task at the best of times, and HEX Entertainment has certainly seen more than their fair share of difficulties since their initial Kickstarter success of Shards of Fate back in June of 2013. Legal
by Nick South