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Editorials   -   Sep 02, 2014 Dynamighty’s David Nottingham details development and motivations behind Counterspy
Dynamighty’s David Nottingham details development and motivations behind Counterspy

The following is an interview with Dynamighty’s David Nottingham… Can we get a brief history on Dynamighty and how you guys came together? DN: It started when John & I left LucasArts in 2010 because we wanted to set up a small independent game studio. We were joined by

by Jay Malone
Previews   -   Sep 01, 2014 Middle-earth: Shadow of Mordor puts you on the front line of the battlefield
Middle-earth: Shadow of Mordor puts you on the front line of the battlefield

Shadow of Mordor is ambitious, it’s trying to be a lot of things at one time, and, based on my short hands-on with the game at PAX Prime this weekend, I’d say it has a good shot of succeeding. It’s an action-focused game that throws you into

by Sean Lama
Editorials   -   Aug 30, 2014 DS’ed and Confused: Nintendo’s baffling mission to obscure their next handheld
DS’ed and Confused: Nintendo’s baffling mission to obscure their next handheld

On paper, Nintendo’s new 3DS model seems like a pretty legitimate grab at hardcore gamers. It features two extra shoulder buttons, more forgiving 3D, a new control nub, a faster CPU, and Amiibo support. There’s also going to be an XL version with a much larger screen. These

by Spencer Campbell
Editorials   -   Aug 29, 2014 Destiny – The hidden key to its success
Destiny – The hidden key to its success

The narrative element of video games has always been one of great importance. Whether it was in scrolling 16-bit text, or in full, slightly overlong cutscenes, wonderful tales have been woven since the beginning of this love we call video games. You can look no further for proof of that

by Jay Malone
Reviews   -   Aug 28, 2014 Double Dipping the Chip – Tales of Xillia 2 review
Double Dipping the Chip – Tales of Xillia 2 review

Sequels are notoriously difficult to get right. Even before the game starts, a sequel is damned if it does and damned if it doesn’t by its existing fan base. Stray too far from the original and it’s disloyal; make it too similar and it’s a money-grabbing rehash.

by Stefan Alexander
Podcast   -   Aug 27, 2014 Metatheory Podcast Episode 3 – a pre-PAX Prime celebration
Metatheory Podcast Episode 3 – a pre-PAX Prime celebration

PAX Prime is only a matter of hours away, big companies and small indie teams alike will be flocking to Seattle to show off their latest and greatest games. The thing is though, PAX is more than just an everyman’s E3, it’s a massive opportunity for the little

by Sean Lama
Editorials   -   Aug 27, 2014 Why Dragon Age: Inquisition is Bioware’s most ambitious and dangerous game yet
Why Dragon Age: Inquisition is Bioware’s most ambitious and dangerous game yet

Warning: The following contains spoilers for Dragon Age: Origins, Dragon Age: Awakening and Dragon Age II. Reader discretion is advised. Bioware has made some of the most iconic and memorable role playing games in the history of gaming.  Titles that raised the bar for storytelling, interaction, and an incredible depth

by Ron Burke
Reviews   -   Aug 26, 2014 It’s all in the hands- Lichdom: Battlemage review
It’s all in the hands- Lichdom: Battlemage review

“Customizable” is a very fluid concept in the world of videogames, and it’s certainly been taken more and more advantage of as the technology behind our favorite entertainment grows more powerful. While once the strict trademark of role-players, making and developing your own characters and avatars has become a

by Lucious Barnes
Dynamighty’s David Nottingham details development and motivations behind Counterspy
Editorials   -   Sep 02, 2014 Dynamighty’s David Nottingham details development and motivations behind Counterspy

The following is an interview with Dynamighty’s David Nottingham… Can we get a brief history on Dynamighty and how you guys came together? DN: It started when John & I left LucasArts in 2010 because we wanted to set up a small independent game studio. We were joined by

by Jay Malone
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Editorials   -   Sep 02, 2014 Dynamighty’s David Nottingham details development and motivations behind Counterspy
Dynamighty’s David Nottingham details development and motivations behind Counterspy

The following is an interview with Dynamighty’s David Nottingham… Can we get a brief history on Dynamighty and how you guys came together? DN: It started when John & I left LucasArts in 2010 because we wanted to set up a small independent game studio. We were joined by

by Jay Malone
Previews   -   Sep 01, 2014 Middle-earth: Shadow of Mordor puts you on the front line of the battlefield
Middle-earth: Shadow of Mordor puts you on the front line of the battlefield

Shadow of Mordor is ambitious, it’s trying to be a lot of things at one time, and, based on my short hands-on with the game at PAX Prime this weekend, I’d say it has a good shot of succeeding. It’s an action-focused game that throws you into

by Sean Lama
Editorials   -   Aug 30, 2014 DS’ed and Confused: Nintendo’s baffling mission to obscure their next handheld
DS’ed and Confused: Nintendo’s baffling mission to obscure their next handheld

On paper, Nintendo’s new 3DS model seems like a pretty legitimate grab at hardcore gamers. It features two extra shoulder buttons, more forgiving 3D, a new control nub, a faster CPU, and Amiibo support. There’s also going to be an XL version with a much larger screen. These

by Spencer Campbell
Editorials   -   Aug 29, 2014 Destiny – The hidden key to its success
Destiny – The hidden key to its success

The narrative element of video games has always been one of great importance. Whether it was in scrolling 16-bit text, or in full, slightly overlong cutscenes, wonderful tales have been woven since the beginning of this love we call video games. You can look no further for proof of that

by Jay Malone
Reviews   -   Aug 28, 2014 Double Dipping the Chip – Tales of Xillia 2 review
Double Dipping the Chip – Tales of Xillia 2 review

Sequels are notoriously difficult to get right. Even before the game starts, a sequel is damned if it does and damned if it doesn’t by its existing fan base. Stray too far from the original and it’s disloyal; make it too similar and it’s a money-grabbing rehash.

by Stefan Alexander
Podcast   -   Aug 27, 2014 Metatheory Podcast Episode 3 – a pre-PAX Prime celebration
Metatheory Podcast Episode 3 – a pre-PAX Prime celebration

PAX Prime is only a matter of hours away, big companies and small indie teams alike will be flocking to Seattle to show off their latest and greatest games. The thing is though, PAX is more than just an everyman’s E3, it’s a massive opportunity for the little

by Sean Lama
Editorials   -   Aug 27, 2014 Why Dragon Age: Inquisition is Bioware’s most ambitious and dangerous game yet
Why Dragon Age: Inquisition is Bioware’s most ambitious and dangerous game yet

Warning: The following contains spoilers for Dragon Age: Origins, Dragon Age: Awakening and Dragon Age II. Reader discretion is advised. Bioware has made some of the most iconic and memorable role playing games in the history of gaming.  Titles that raised the bar for storytelling, interaction, and an incredible depth

by Ron Burke
Reviews   -   Aug 26, 2014 It’s all in the hands- Lichdom: Battlemage review
It’s all in the hands- Lichdom: Battlemage review

“Customizable” is a very fluid concept in the world of videogames, and it’s certainly been taken more and more advantage of as the technology behind our favorite entertainment grows more powerful. While once the strict trademark of role-players, making and developing your own characters and avatars has become a

by Lucious Barnes
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