The following is an interview with Dynamighty’s David Nottingham…
Can we get a brief history on Dynamighty and how you guys came together?
DN: It started when John & I left LucasArts in 2010 because we wanted to set up a small independent game studio. We were joined by
Shadow of Mordor is ambitious, it’s trying to be a lot of things at one time, and, based on my short hands-on with the game at PAX Prime this weekend, I’d say it has a good shot of succeeding. It’s an action-focused game that throws you into
On paper, Nintendo’s new 3DS model seems like a pretty legitimate grab at hardcore gamers. It features two extra shoulder buttons, more forgiving 3D, a new control nub, a faster CPU, and Amiibo support. There’s also going to be an XL version with a much larger screen.
These
The narrative element of video games has always been one of great importance. Whether it was in scrolling 16-bit text, or in full, slightly overlong cutscenes, wonderful tales have been woven since the beginning of this love we call video games. You can look no further for proof of that
Sequels are notoriously difficult to get right. Even before the game starts, a sequel is damned if it does and damned if it doesn’t by its existing fan base. Stray too far from the original and it’s disloyal; make it too similar and it’s a money-grabbing rehash.
PAX Prime is only a matter of hours away, big companies and small indie teams alike will be flocking to Seattle to show off their latest and greatest games. The thing is though, PAX is more than just an everyman’s E3, it’s a massive opportunity for the little
Warning: The following contains spoilers for Dragon Age: Origins, Dragon Age: Awakening and Dragon Age II. Reader discretion is advised.
Bioware has made some of the most iconic and memorable role playing games in the history of gaming. Titles that raised the bar for storytelling, interaction, and an incredible depth
“Customizable” is a very fluid concept in the world of videogames, and it’s certainly been taken more and more advantage of as the technology behind our favorite entertainment grows more powerful. While once the strict trademark of role-players, making and developing your own characters and avatars has become a
The following is an interview with Dynamighty’s David Nottingham…
Can we get a brief history on Dynamighty and how you guys came together?
DN: It started when John & I left LucasArts in 2010 because we wanted to set up a small independent game studio. We were joined by
This is the first time I've returned to Yakuza 0 since I first played it when it was released on PS4 in 2017. Despite coming out the same week as other notable PS4 games like Resident Evil 7 and Gravity Rush 2, it went on to be a
Puyo Puyo Tetris was an early release for the Nintendo Switch, and history will repeat itself nearly a decade later with the release of Puyo Puyo Tetris 2S on Nintendo Switch 2. At launch, it will be the only puzzle game exclusively on Nintendo Switch 2 and this new version
XREAL is on a bit of a roll lately. Their latest XR glasses, the XREAL One and XREAL One Pro are shipping now and are very well received so far. Now they've announced a huge partnership with none other than Google themselves. As part of that collaboration, they&
The following is an interview with Dynamighty’s David Nottingham…
Can we get a brief history on Dynamighty and how you guys came together?
DN: It started when John & I left LucasArts in 2010 because we wanted to set up a small independent game studio. We were joined by
Shadow of Mordor is ambitious, it’s trying to be a lot of things at one time, and, based on my short hands-on with the game at PAX Prime this weekend, I’d say it has a good shot of succeeding. It’s an action-focused game that throws you into
On paper, Nintendo’s new 3DS model seems like a pretty legitimate grab at hardcore gamers. It features two extra shoulder buttons, more forgiving 3D, a new control nub, a faster CPU, and Amiibo support. There’s also going to be an XL version with a much larger screen.
These
The narrative element of video games has always been one of great importance. Whether it was in scrolling 16-bit text, or in full, slightly overlong cutscenes, wonderful tales have been woven since the beginning of this love we call video games. You can look no further for proof of that
Sequels are notoriously difficult to get right. Even before the game starts, a sequel is damned if it does and damned if it doesn’t by its existing fan base. Stray too far from the original and it’s disloyal; make it too similar and it’s a money-grabbing rehash.
PAX Prime is only a matter of hours away, big companies and small indie teams alike will be flocking to Seattle to show off their latest and greatest games. The thing is though, PAX is more than just an everyman’s E3, it’s a massive opportunity for the little
Warning: The following contains spoilers for Dragon Age: Origins, Dragon Age: Awakening and Dragon Age II. Reader discretion is advised.
Bioware has made some of the most iconic and memorable role playing games in the history of gaming. Titles that raised the bar for storytelling, interaction, and an incredible depth
“Customizable” is a very fluid concept in the world of videogames, and it’s certainly been taken more and more advantage of as the technology behind our favorite entertainment grows more powerful. While once the strict trademark of role-players, making and developing your own characters and avatars has become a