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Sandy Petersen has a successful board game with big ideas and even bigger figures. If you have witnessed Cthulhu Wars in person, then you have seen the incredible size and detail of the playing pieces. Now he has Glorantha: The Gods War up on Kickstarter. At first blush the games
by Keith SchleicherCastlevania is a series that’s undergone many changes over the years. While the series has roots as a relatively straightforward action platformer, it’s today commonly associated with the sprawling open-ended levels, leading to the phrase “Metroidvania,” and most games that claim to be “inspired” by the series have
by Christian DeCosterYou know you’ve found a good game when you complete the beta and are inherently disappointed that you have to wait like everyone else for the full version. This was my experience in playing Children of Morta. Developed by independent studio Dead Mage, Children of Morta follows the Bergson
by Rachel "Rei" BerryStrike Vector was originally released in early 2014, as a dogfighting game for PC. The title was well-reviewed by Gaming Trend, but unfortunately never took off, with fewer than a thousand players at any time. Strike Vector EX brings the experience to consoles more than two years later with more
by Travis NorthupYou may be on the fence on some of the AAA games that have come out lately, but don’t forget that there are some awesome games that don’t get all of that marketing madness. Today I’ve got a giveaway for a game called Tempest. Tempest is a
by Ron BurkeTo my dearest Lord Dumas, I write to render a report on Ultimate Intrigue, the most recent in the line of supplements from the esteemed Pathfinder system, which outlines rules for deeds of daring heists, societal mystery, and political strife. I admit myself immediately intrigued by this outing, which promises
by John FarrellThe digital world is crawling with Diablo-likes (erm, I mean ‘Action Role Playing Games’ or ARPGs), but so many of them seem to agree on many things all in the name of convention or convenience. So what happens when a designer sees a two-dimensional world and decides to step sideways?
by Brian WettengelWe didn’t appreciate Madden NFL 16 enough. It received some of the highest praise of any Madden game, and definitely the most in the past six or seven years, but I think sports fans really undervalued the drastic improvement from 15 to 16. It brought about Draft Champions, one
by Jay MaloneSandy Petersen has a successful board game with big ideas and even bigger figures. If you have witnessed Cthulhu Wars in person, then you have seen the incredible size and detail of the playing pieces. Now he has Glorantha: The Gods War up on Kickstarter. At first blush the games
by Keith SchleicherThe 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
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Can the Barbarian stop Thoth-Amon’s vile plans for Keshatta?
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Sandy Petersen has a successful board game with big ideas and even bigger figures. If you have witnessed Cthulhu Wars in person, then you have seen the incredible size and detail of the playing pieces. Now he has Glorantha: The Gods War up on Kickstarter. At first blush the games
by Keith SchleicherCastlevania is a series that’s undergone many changes over the years. While the series has roots as a relatively straightforward action platformer, it’s today commonly associated with the sprawling open-ended levels, leading to the phrase “Metroidvania,” and most games that claim to be “inspired” by the series have
by Christian DeCosterYou know you’ve found a good game when you complete the beta and are inherently disappointed that you have to wait like everyone else for the full version. This was my experience in playing Children of Morta. Developed by independent studio Dead Mage, Children of Morta follows the Bergson
by Rachel "Rei" BerryStrike Vector was originally released in early 2014, as a dogfighting game for PC. The title was well-reviewed by Gaming Trend, but unfortunately never took off, with fewer than a thousand players at any time. Strike Vector EX brings the experience to consoles more than two years later with more
by Travis NorthupYou may be on the fence on some of the AAA games that have come out lately, but don’t forget that there are some awesome games that don’t get all of that marketing madness. Today I’ve got a giveaway for a game called Tempest. Tempest is a
by Ron BurkeTo my dearest Lord Dumas, I write to render a report on Ultimate Intrigue, the most recent in the line of supplements from the esteemed Pathfinder system, which outlines rules for deeds of daring heists, societal mystery, and political strife. I admit myself immediately intrigued by this outing, which promises
by John FarrellThe digital world is crawling with Diablo-likes (erm, I mean ‘Action Role Playing Games’ or ARPGs), but so many of them seem to agree on many things all in the name of convention or convenience. So what happens when a designer sees a two-dimensional world and decides to step sideways?
by Brian WettengelWe didn’t appreciate Madden NFL 16 enough. It received some of the highest praise of any Madden game, and definitely the most in the past six or seven years, but I think sports fans really undervalued the drastic improvement from 15 to 16. It brought about Draft Champions, one
by Jay Malone