Advertisement ・ Go Ad Free
Latest Articles
Advertisement ・ Go Ad Free
Mere hours after the reveal of the trailer for Call of Duty: WWII Nazi Zombies at San Diego Comic-Con, I settled in to talk Nazis, zombies, science, historical accuracy, and story with creative director Cameron Dayton and director of development, Jon Horsley. Our interview room overlooked the San Diego Convention
by A Kay Purcell
The year is 1886 and a war is being waged between the British and the French over a power source called Voltite. This new, clean energy was developed by the French, but because they kept it to themselves, the British resorted to stealing some of it. This resulted in mechs
by Codi Spence
Yes: the ‘undercooked’ pun is overplayed. I have no regrets. When a game creator lands on a truly excellent gameplay concept, it breeds creativity and excitement; a newly tapped wellspring of potential gushes out interesting scenarios to explore and flesh out. Ghost Town Games’ 2016 title Overcooked repeatedly proves its
by Joe DeClara
I’m always a little leery of Early Access in VR. Titles tend to be more tech demo than game, and many of them end up sitting in that Early Access state in perpetuity with little plan or hint of a full release date. Tackling Gunheart on the day it
by Ron Burke
Many people, gamers especially, neglect their peripherals. They stick with that ancient Dell mouse their PC game with, or they rock the $20 impulse-buy keyboard in the exit row at Fry’s Electronics. It’s unfortunate as, even as they spend upwards of $600 on a shiny new video card,
by Ron Burke
We review a lot of hardware around here, and oftentimes it tends to be the bleeding edge. That said, there are more than a few of you asking for something more value-priced or mid-range when it comes to peripherals. I’ve recently found myself in the market for a new
by Ron Burke
Purrrlock Holmes sets its aims high, attempting to straddle several lines that send similar games into well-known pitfalls. It tries to be a deduction game that is both cerebral and approachable. It tries to be semi-cooperative, encouraging players to work together but granting ultimate victory to a sole player. Most
by John Farrell
Tacoma immediately harkens back to the meditative exploration of its Fullbright Company predecessor, Gone Home. In essence, both games are walking simulators that ask players to construct an understanding of specific settings and the characters who inhabit them. But as much as Tacoma attempts to deviate from its predecessor — invigorating
by Hunter Wolfe
Mere hours after the reveal of the trailer for Call of Duty: WWII Nazi Zombies at San Diego Comic-Con, I settled in to talk Nazis, zombies, science, historical accuracy, and story with creative director Cameron Dayton and director of development, Jon Horsley. Our interview room overlooked the San Diego Convention
by A Kay Purcell
Relive Atari classics in handheld form!
It’s better for newbies, but still very much an extraction shooter
This might be the perfect gaming instrument
AK Interactive updated their classic Panel Liner and the results are awesome
This one's giving Saturday morning cartoon zeerust with a whole lotta dice chuckin' nonsense.
and Auntie's Choice certified!
Mere hours after the reveal of the trailer for Call of Duty: WWII Nazi Zombies at San Diego Comic-Con, I settled in to talk Nazis, zombies, science, historical accuracy, and story with creative director Cameron Dayton and director of development, Jon Horsley. Our interview room overlooked the San Diego Convention
by A Kay Purcell
The year is 1886 and a war is being waged between the British and the French over a power source called Voltite. This new, clean energy was developed by the French, but because they kept it to themselves, the British resorted to stealing some of it. This resulted in mechs
by Codi Spence
Yes: the ‘undercooked’ pun is overplayed. I have no regrets. When a game creator lands on a truly excellent gameplay concept, it breeds creativity and excitement; a newly tapped wellspring of potential gushes out interesting scenarios to explore and flesh out. Ghost Town Games’ 2016 title Overcooked repeatedly proves its
by Joe DeClara
I’m always a little leery of Early Access in VR. Titles tend to be more tech demo than game, and many of them end up sitting in that Early Access state in perpetuity with little plan or hint of a full release date. Tackling Gunheart on the day it
by Ron Burke
Many people, gamers especially, neglect their peripherals. They stick with that ancient Dell mouse their PC game with, or they rock the $20 impulse-buy keyboard in the exit row at Fry’s Electronics. It’s unfortunate as, even as they spend upwards of $600 on a shiny new video card,
by Ron Burke
We review a lot of hardware around here, and oftentimes it tends to be the bleeding edge. That said, there are more than a few of you asking for something more value-priced or mid-range when it comes to peripherals. I’ve recently found myself in the market for a new
by Ron Burke
Purrrlock Holmes sets its aims high, attempting to straddle several lines that send similar games into well-known pitfalls. It tries to be a deduction game that is both cerebral and approachable. It tries to be semi-cooperative, encouraging players to work together but granting ultimate victory to a sole player. Most
by John Farrell
Tacoma immediately harkens back to the meditative exploration of its Fullbright Company predecessor, Gone Home. In essence, both games are walking simulators that ask players to construct an understanding of specific settings and the characters who inhabit them. But as much as Tacoma attempts to deviate from its predecessor — invigorating
by Hunter Wolfe