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Fatal flaws are not a new pitfall for gaming developers, going back to the quite literal pitfalls of E.T. on the Atari and even further. Not all fatal gaming flaws are quite as bombastic or historically bad as the previously mentioned one, but no matter how large or slight,
by Patrick Rost“So seek peace, but prepare for war, because war, war never changes” — Ulysses S. Grant This may be true, unless you’re talking about video game war, in which case war changes every year. From the Cold War to the Vietnam War, from modern war to advanced war, and from
by Blake HesterWe all wanted Japan, but Ubisoft wanted to make another trip to Europe for a pivotal event in modern history — the Industrial Revolution. In the period between 1760 and 1840, everything changed. It sounds hyperbolic, but it couldn’t be more true. The basis for manufacturing of goods moved from
by Ron BurkeI had no idea what to expect when I fired up Stella Glow for the first time. I had no prior experience with the series it was connected to and outside of its anime stylings and promise of turn-based tactical action, I really didn’t know how much there would
by Lucious BarnesWe’ve got a packed show this week, as Kenneth and Eric are joined by Justin Pauls, Ron Burke, and even Sean Lama makes a surprise appearance. It’s a big week for games, so we’re talking about the biggest games. We talk what’s holding back Fallout 4
by Kenneth ShepardI don’t know what to think about indie games sometimes. On one hand, they’ve made it possible for some excellent games, including a spiritual successor to Myst, my favorite game of all time, to see the light of day. On the other hand, it’s like the era
by Sean LamaAs I hold my Day One controller from my launch Xbox One, it occurs to me that it has been two years since I’ve been able to chat with my readers via my console without frustration. My trusty Xbox 360 Chatpad was the key to my sanity entering in
by Ron BurkeHave you ever wanted to know what the weather’s like without stepping outside or even turning on the TV? Just load up Lovely Weather We’re Having and it will give you a glimpse of what to expect. This clever little game from indie developer Julian Glander is able
by Sarah MarchantFatal flaws are not a new pitfall for gaming developers, going back to the quite literal pitfalls of E.T. on the Atari and even further. Not all fatal gaming flaws are quite as bombastic or historically bad as the previously mentioned one, but no matter how large or slight,
by Patrick RostXREAL is on a bit of a roll lately. Their latest XR glasses, the XREAL One and XREAL One Pro are shipping now and are very well received so far. Now they've announced a huge partnership with none other than Google themselves. As part of that collaboration, they&
Thinnest laptop on the planet, now equipped with a 5060 or 5070 GPU.
I’m always on the hunt for an improvement to the audio we use here at GamingTrend for our video coverage. You can usually keep a viewer if your video isn’t pristine, but if your audio is muddy they’ll check out faster than you can say “Which wrist
Remedy’s first attempt at an FPS is a blast to play with hilarious and ludicrous moments along the way
Arrgh! We see a ship's worth of art and detail approaching!
And they're available now in a fancy Glorange variant
A jam-packed week with a little bit for every type of fan!
Fatal flaws are not a new pitfall for gaming developers, going back to the quite literal pitfalls of E.T. on the Atari and even further. Not all fatal gaming flaws are quite as bombastic or historically bad as the previously mentioned one, but no matter how large or slight,
by Patrick Rost“So seek peace, but prepare for war, because war, war never changes” — Ulysses S. Grant This may be true, unless you’re talking about video game war, in which case war changes every year. From the Cold War to the Vietnam War, from modern war to advanced war, and from
by Blake HesterWe all wanted Japan, but Ubisoft wanted to make another trip to Europe for a pivotal event in modern history — the Industrial Revolution. In the period between 1760 and 1840, everything changed. It sounds hyperbolic, but it couldn’t be more true. The basis for manufacturing of goods moved from
by Ron BurkeI had no idea what to expect when I fired up Stella Glow for the first time. I had no prior experience with the series it was connected to and outside of its anime stylings and promise of turn-based tactical action, I really didn’t know how much there would
by Lucious BarnesWe’ve got a packed show this week, as Kenneth and Eric are joined by Justin Pauls, Ron Burke, and even Sean Lama makes a surprise appearance. It’s a big week for games, so we’re talking about the biggest games. We talk what’s holding back Fallout 4
by Kenneth ShepardI don’t know what to think about indie games sometimes. On one hand, they’ve made it possible for some excellent games, including a spiritual successor to Myst, my favorite game of all time, to see the light of day. On the other hand, it’s like the era
by Sean LamaAs I hold my Day One controller from my launch Xbox One, it occurs to me that it has been two years since I’ve been able to chat with my readers via my console without frustration. My trusty Xbox 360 Chatpad was the key to my sanity entering in
by Ron BurkeHave you ever wanted to know what the weather’s like without stepping outside or even turning on the TV? Just load up Lovely Weather We’re Having and it will give you a glimpse of what to expect. This clever little game from indie developer Julian Glander is able
by Sarah Marchant