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There are a staggering amount of low-res, randomly generated game worlds that get played out there, more than I care to imagine. At last count of all platforms, the combined copies of Minecraft have sold at over 70 million – that’s a lot of cubes of wood being chopped. Just
by Justin PaulsWhen you look over Kickstarter, family friendly games aren’t exactly the norm, and certainly not ones about protecting sheep. Well, we have a great example of both in a game called Wolf & Hound, and it’s entering its final week of its Kickstarter funding effort. We sat down
by Ron BurkeWhen I first purchased The Binding of Isaac, I played it for hours and hours. Sure, the game itself is good, but there was also something about it that really hooked me. Something that compelled me to start a new game immediately after one ended, with the hopeful determination that
by Sarah MarchantBilliards is a classic and fun experience, real or otherwise, and is something that my generation’s childhood was typically littered with. Pre-teen hangout spots, friend’s parent’s basements, and particularly nice pizza parlors were all bastions of the simple and addictive game. In the early days of the
by Patrick RostWhen Lucious reviewed Divinity: Original Sin a year ago, he remarked that the game felt like there were a lot of patches and adjustments being made post-launch. He felt like there were a few rough edges, and that developer Larian wasn’t quite ‘done’ with the world they were looking
by Ron Burke[The following is part two of our ongoing Minecraft: Story Mode review. Check out part one here.] On the heels of the excellent Tales from the Borderlands, Minecraft: Story Mode continues to feel like a waste of Telltale Games’ talent. While episode two, “Assembly Required,” has come a mere two
by Kenneth ShepardWarhammer: End Times – Vermintide by Fatshark is what you get when you take the swarming menace meatgrinder experience of Left 4 Dead, match it with the unlock, loot and progression system of Payday 2, and throw the whole thing into the dark fantasy Warhammer world of swords, black powder pistols,
by Victor GrunnThe deck-building genre has been slowing down in recent years. While the regular releases of Ascension and DC Deck-Building Game continue, the number of deck builders as a whole has slowed down. Almost all deck builders have had a competitive aspect to them. Recently a couple of deck builders have
by Keith SchleicherThere are a staggering amount of low-res, randomly generated game worlds that get played out there, more than I care to imagine. At last count of all platforms, the combined copies of Minecraft have sold at over 70 million – that’s a lot of cubes of wood being chopped. Just
by Justin PaulsAnd they're available now in a fancy Glorange variant
A jam-packed week with a little bit for every type of fan!
Gortyn Code build an amazing high seas world with a fun rhythmic take on combat
Two exciting new maps for the stealth action hit
A streamlined, tense emulation of the video game franchise
Even the stars will bleed
Speed is important. Being able to game at blistering speeds, wringing frames out of every bit of the hardware you’ve installed, is what every gamer strives to achieve. There’s another use case that might not require as much speed, with a far greater emphasis on stability and capacity.
There are a staggering amount of low-res, randomly generated game worlds that get played out there, more than I care to imagine. At last count of all platforms, the combined copies of Minecraft have sold at over 70 million – that’s a lot of cubes of wood being chopped. Just
by Justin PaulsWhen you look over Kickstarter, family friendly games aren’t exactly the norm, and certainly not ones about protecting sheep. Well, we have a great example of both in a game called Wolf & Hound, and it’s entering its final week of its Kickstarter funding effort. We sat down
by Ron BurkeWhen I first purchased The Binding of Isaac, I played it for hours and hours. Sure, the game itself is good, but there was also something about it that really hooked me. Something that compelled me to start a new game immediately after one ended, with the hopeful determination that
by Sarah MarchantBilliards is a classic and fun experience, real or otherwise, and is something that my generation’s childhood was typically littered with. Pre-teen hangout spots, friend’s parent’s basements, and particularly nice pizza parlors were all bastions of the simple and addictive game. In the early days of the
by Patrick RostWhen Lucious reviewed Divinity: Original Sin a year ago, he remarked that the game felt like there were a lot of patches and adjustments being made post-launch. He felt like there were a few rough edges, and that developer Larian wasn’t quite ‘done’ with the world they were looking
by Ron Burke[The following is part two of our ongoing Minecraft: Story Mode review. Check out part one here.] On the heels of the excellent Tales from the Borderlands, Minecraft: Story Mode continues to feel like a waste of Telltale Games’ talent. While episode two, “Assembly Required,” has come a mere two
by Kenneth ShepardWarhammer: End Times – Vermintide by Fatshark is what you get when you take the swarming menace meatgrinder experience of Left 4 Dead, match it with the unlock, loot and progression system of Payday 2, and throw the whole thing into the dark fantasy Warhammer world of swords, black powder pistols,
by Victor GrunnThe deck-building genre has been slowing down in recent years. While the regular releases of Ascension and DC Deck-Building Game continue, the number of deck builders as a whole has slowed down. Almost all deck builders have had a competitive aspect to them. Recently a couple of deck builders have
by Keith Schleicher