
There is no doubt that Vienna, Austria had an incredible art scene in the beginning of the 20th century. Artists such as Gustav Klimt had a lasting impact and helped cultivate long-lasting inspiration for artists for generations. The Lion’s Song references this incredible scene as it uses Vienna as
by Sean Anthony
Zombies get used as a mechanic in board games often. Last Night on Earth and Zombicide have become two popular game series using that as a theme, but Greenbrier Games came out with Zpocalypse before the zombies became overused. They have expanded their library and I was able to see
by Keith Schleicher
If you are a fan of anime, then you probably know about Japanime games. If nothing else, you can’t miss the art style used in their games. I stopped by their booth and found out about Alicematic, a reimplementation of Deus. Watch the video above to find out more and see what the differences are.
by Keith Schleicher
For a long time Arcane Wonders was known as the Mage Wars publisher, as that was the only thing that they published. Since then they have expanded to many other areas, including social deduction, bluffing, and abstract games. Their latest game is a unique take on Liar’s Dice called
by Keith Schleicher
Iello has been a powerhouse since King of Tokyo was released. Their library is varied with games both large and small. At Origins I met with Keith Meyers and talked to him about one of their bigger games, Arena: For the Gods, and a smaller game, Ninja Taisen.
by Keith Schleicher
I don’t watch a lot of horror movies – I try to avoid things that are going to send my blood pressure into high gear – but Perception reminds me a lot of the few that I’ve seen. That is, I’m not going to remember the throwaway characters or
by Hunter Wolfe
Cthulhu Wars has become synonymous with a premiere designer board game. Just displaying the game on the table gets people to look over. Petersen Games is now on their third Kickstarter for Cthulhu Wars, and I was able to ask Project Director Arthur Petersen about Cthulhu Wars and the Onslaught
by Keith Schleicher
Nintendo could have easily pulled the 3D hardware out of the New 3DS XL, slapped a fresh coat of paint on it, and released it as a “new 2DS” version. But this is Nintendo — a company that pioneered having a Seal of Quality on their games. Instead of the usual
by Ron Burke
There is no doubt that Vienna, Austria had an incredible art scene in the beginning of the 20th century. Artists such as Gustav Klimt had a lasting impact and helped cultivate long-lasting inspiration for artists for generations. The Lion’s Song references this incredible scene as it uses Vienna as
by Sean Anthony
Fans of The Dragon Prince Have Rare Opportunity to Gain Access, Credit, and Influence in the Production of the New Series at Select Pledge Levels

Last year at Gen Con, I got a brief look at Disco Heist Laundry and you can read that preview here. A year later and the loose screws are tighter and the music is pumping. Nothing about the core gameplay has changed; you still want to bring goons into the

The 40th anniversary of Mario goes hard

R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality

They don't call it "Steel City" for nothing

Can the Barbarian stop Thoth-Amon’s vile plans for Keshatta?

There is no doubt that Vienna, Austria had an incredible art scene in the beginning of the 20th century. Artists such as Gustav Klimt had a lasting impact and helped cultivate long-lasting inspiration for artists for generations. The Lion’s Song references this incredible scene as it uses Vienna as
by Sean Anthony
Zombies get used as a mechanic in board games often. Last Night on Earth and Zombicide have become two popular game series using that as a theme, but Greenbrier Games came out with Zpocalypse before the zombies became overused. They have expanded their library and I was able to see
by Keith Schleicher
If you are a fan of anime, then you probably know about Japanime games. If nothing else, you can’t miss the art style used in their games. I stopped by their booth and found out about Alicematic, a reimplementation of Deus. Watch the video above to find out more and see what the differences are.
by Keith Schleicher
For a long time Arcane Wonders was known as the Mage Wars publisher, as that was the only thing that they published. Since then they have expanded to many other areas, including social deduction, bluffing, and abstract games. Their latest game is a unique take on Liar’s Dice called
by Keith Schleicher
Iello has been a powerhouse since King of Tokyo was released. Their library is varied with games both large and small. At Origins I met with Keith Meyers and talked to him about one of their bigger games, Arena: For the Gods, and a smaller game, Ninja Taisen.
by Keith Schleicher
I don’t watch a lot of horror movies – I try to avoid things that are going to send my blood pressure into high gear – but Perception reminds me a lot of the few that I’ve seen. That is, I’m not going to remember the throwaway characters or
by Hunter Wolfe
Cthulhu Wars has become synonymous with a premiere designer board game. Just displaying the game on the table gets people to look over. Petersen Games is now on their third Kickstarter for Cthulhu Wars, and I was able to ask Project Director Arthur Petersen about Cthulhu Wars and the Onslaught
by Keith Schleicher
Nintendo could have easily pulled the 3D hardware out of the New 3DS XL, slapped a fresh coat of paint on it, and released it as a “new 2DS” version. But this is Nintendo — a company that pioneered having a Seal of Quality on their games. Instead of the usual
by Ron Burke