Advertisement ・ Go Ad Free
Latest Articles
Advertisement ・ Go Ad Free
We review a lot of hardware around here, and oftentimes it tends to be the bleeding edge. That said, there are more than a few of you asking for something more value-priced or mid-range when it comes to peripherals. I’ve recently found myself in the market for a new
by Ron BurkePurrrlock Holmes sets its aims high, attempting to straddle several lines that send similar games into well-known pitfalls. It tries to be a deduction game that is both cerebral and approachable. It tries to be semi-cooperative, encouraging players to work together but granting ultimate victory to a sole player. Most
by John FarrellTacoma immediately harkens back to the meditative exploration of its Fullbright Company predecessor, Gone Home. In essence, both games are walking simulators that ask players to construct an understanding of specific settings and the characters who inhabit them. But as much as Tacoma attempts to deviate from its predecessor — invigorating
by Hunter WolfeFor definitions on formats and archetypes referenced in this article, go to Issue 1, The Mana Curve – Magic: The Gathering for Casual Players How was your first tournament? Exhilarating and frustrating, if it was anything like mine. I went into a local Vintage event thinking I might actually have a
by Michael EyreNamco Museum seems like one of those games that was on every console. There are 5 entries on the original Playstation, as well as compilations on the Nintendo 64, Gamecube, Playstation 2, Xbox and more. Each release brought a new mix of games along with the familiar trinity of favorites,
by Sean AnthonyCthulhu Wars looks great, and the large pieces give it a high table presence. Each faction plays differently with unique figures and special abilities. Without any expansions Cthulhu Wars offers great replayability. However, Petersen Games has added several new expansions for those players wanting to enhance the gameplay. The High
by Keith SchleicherIt’s summertime! School is almost back in session. And the world over is experiencing some of the hottest days on record. Why spend your last couple weeks baking on golden sand or boiling in a overheated pool? Stay indoors. Play video games. You’ll be glad you did. Josh
by Josh DevlinAfter getting some hands-on time with the first playable demo of Life is Strange: Before the Storm, and getting an early look at a development video for the upcoming game, I had the great privilege of chatting with two key players in making Before the Storm a reality. I sat
by A Kay PurcellWe review a lot of hardware around here, and oftentimes it tends to be the bleeding edge. That said, there are more than a few of you asking for something more value-priced or mid-range when it comes to peripherals. I’ve recently found myself in the market for a new
by Ron BurkeTechland makes a beast of an effort to deliver a spectacular zombie game
Got places to go, gotta follow my rainbow!
Fans of The Dragon Prince Have Rare Opportunity to Gain Access, Credit, and Influence in the Production of the New Series at Select Pledge Levels
Last year at Gen Con, I got a brief look at Disco Heist Laundry and you can read that preview here. A year later and the loose screws are tighter and the music is pumping. Nothing about the core gameplay has changed; you still want to bring goons into the
The 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
We review a lot of hardware around here, and oftentimes it tends to be the bleeding edge. That said, there are more than a few of you asking for something more value-priced or mid-range when it comes to peripherals. I’ve recently found myself in the market for a new
by Ron BurkePurrrlock Holmes sets its aims high, attempting to straddle several lines that send similar games into well-known pitfalls. It tries to be a deduction game that is both cerebral and approachable. It tries to be semi-cooperative, encouraging players to work together but granting ultimate victory to a sole player. Most
by John FarrellTacoma immediately harkens back to the meditative exploration of its Fullbright Company predecessor, Gone Home. In essence, both games are walking simulators that ask players to construct an understanding of specific settings and the characters who inhabit them. But as much as Tacoma attempts to deviate from its predecessor — invigorating
by Hunter WolfeFor definitions on formats and archetypes referenced in this article, go to Issue 1, The Mana Curve – Magic: The Gathering for Casual Players How was your first tournament? Exhilarating and frustrating, if it was anything like mine. I went into a local Vintage event thinking I might actually have a
by Michael EyreNamco Museum seems like one of those games that was on every console. There are 5 entries on the original Playstation, as well as compilations on the Nintendo 64, Gamecube, Playstation 2, Xbox and more. Each release brought a new mix of games along with the familiar trinity of favorites,
by Sean AnthonyCthulhu Wars looks great, and the large pieces give it a high table presence. Each faction plays differently with unique figures and special abilities. Without any expansions Cthulhu Wars offers great replayability. However, Petersen Games has added several new expansions for those players wanting to enhance the gameplay. The High
by Keith SchleicherIt’s summertime! School is almost back in session. And the world over is experiencing some of the hottest days on record. Why spend your last couple weeks baking on golden sand or boiling in a overheated pool? Stay indoors. Play video games. You’ll be glad you did. Josh
by Josh DevlinAfter getting some hands-on time with the first playable demo of Life is Strange: Before the Storm, and getting an early look at a development video for the upcoming game, I had the great privilege of chatting with two key players in making Before the Storm a reality. I sat
by A Kay Purcell