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Fatal flaws are not a new pitfall for gaming developers, going back to the quite literal pitfalls of E.T. on the Atari and even further. Not all fatal gaming flaws are quite as bombastic or historically bad as the previously mentioned one, but no matter how large or slight,
by Patrick Rost“So seek peace, but prepare for war, because war, war never changes” — Ulysses S. Grant This may be true, unless you’re talking about video game war, in which case war changes every year. From the Cold War to the Vietnam War, from modern war to advanced war, and from
by Blake HesterWe all wanted Japan, but Ubisoft wanted to make another trip to Europe for a pivotal event in modern history — the Industrial Revolution. In the period between 1760 and 1840, everything changed. It sounds hyperbolic, but it couldn’t be more true. The basis for manufacturing of goods moved from
by Ron BurkeI had no idea what to expect when I fired up Stella Glow for the first time. I had no prior experience with the series it was connected to and outside of its anime stylings and promise of turn-based tactical action, I really didn’t know how much there would
by Lucious BarnesWe’ve got a packed show this week, as Kenneth and Eric are joined by Justin Pauls, Ron Burke, and even Sean Lama makes a surprise appearance. It’s a big week for games, so we’re talking about the biggest games. We talk what’s holding back Fallout 4
by Kenneth ShepardI don’t know what to think about indie games sometimes. On one hand, they’ve made it possible for some excellent games, including a spiritual successor to Myst, my favorite game of all time, to see the light of day. On the other hand, it’s like the era
by Sean LamaAs I hold my Day One controller from my launch Xbox One, it occurs to me that it has been two years since I’ve been able to chat with my readers via my console without frustration. My trusty Xbox 360 Chatpad was the key to my sanity entering in
by Ron BurkeHave you ever wanted to know what the weather’s like without stepping outside or even turning on the TV? Just load up Lovely Weather We’re Having and it will give you a glimpse of what to expect. This clever little game from indie developer Julian Glander is able
by Sarah MarchantFatal flaws are not a new pitfall for gaming developers, going back to the quite literal pitfalls of E.T. on the Atari and even further. Not all fatal gaming flaws are quite as bombastic or historically bad as the previously mentioned one, but no matter how large or slight,
by Patrick RostSandfall Interactive drops an award-worthy turn-based RPG on their first try
If you’re familiar with Formlabs, it’s probably in the commercial space. As a manufacturer of 3D printers, they have mostly focused on professional printers that put anything in the consumer space to shame. They have printers that use Stereolithography, just like printers from the likes of Elegoo or
Corsair adds a light and audially lethal weapon to their arsenal
Memories of Star Wars, Warhammer Fantasy, and a love of obscure radio help inspire one of tabletop gaming's most creative minds
The latest season of Call of Duty brings its big guns, and to devastating effect
The oldest school of war-games.
Incredible features, impossible price
Fatal flaws are not a new pitfall for gaming developers, going back to the quite literal pitfalls of E.T. on the Atari and even further. Not all fatal gaming flaws are quite as bombastic or historically bad as the previously mentioned one, but no matter how large or slight,
by Patrick Rost“So seek peace, but prepare for war, because war, war never changes” — Ulysses S. Grant This may be true, unless you’re talking about video game war, in which case war changes every year. From the Cold War to the Vietnam War, from modern war to advanced war, and from
by Blake HesterWe all wanted Japan, but Ubisoft wanted to make another trip to Europe for a pivotal event in modern history — the Industrial Revolution. In the period between 1760 and 1840, everything changed. It sounds hyperbolic, but it couldn’t be more true. The basis for manufacturing of goods moved from
by Ron BurkeI had no idea what to expect when I fired up Stella Glow for the first time. I had no prior experience with the series it was connected to and outside of its anime stylings and promise of turn-based tactical action, I really didn’t know how much there would
by Lucious BarnesWe’ve got a packed show this week, as Kenneth and Eric are joined by Justin Pauls, Ron Burke, and even Sean Lama makes a surprise appearance. It’s a big week for games, so we’re talking about the biggest games. We talk what’s holding back Fallout 4
by Kenneth ShepardI don’t know what to think about indie games sometimes. On one hand, they’ve made it possible for some excellent games, including a spiritual successor to Myst, my favorite game of all time, to see the light of day. On the other hand, it’s like the era
by Sean LamaAs I hold my Day One controller from my launch Xbox One, it occurs to me that it has been two years since I’ve been able to chat with my readers via my console without frustration. My trusty Xbox 360 Chatpad was the key to my sanity entering in
by Ron BurkeHave you ever wanted to know what the weather’s like without stepping outside or even turning on the TV? Just load up Lovely Weather We’re Having and it will give you a glimpse of what to expect. This clever little game from indie developer Julian Glander is able
by Sarah Marchant