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In last month’s article I exhumed and dissected a professional mono-black zombies deck in the Standard format. The reason I chose that specific deck was to demonstrate the critical importance of synergy in Magic: the Gathering. No longer is it wise to stack together your forty favorite cards plus
by Michael EyreWith a more focused narrative, more activities to do than ever before, and enormous quality of life improvements to the Destiny sandbox and economy, there isn’t much to dislike about this game.
by Travis NorthupIn a time rife with complex political properties owing their origins to nerd culture, the Expanse has been well poised to stake its claim on our hearts, mind, and time, and done so extremely well. What began as a collection of books has transformed into a television series, and now
by John FarrellYou spawn as a randomly generated king or queen inside a wild, untamed wood with nothing more than your crown, your steed and a sack of coins. As you gallop through the side-scrolling forest, you pass a stone structure which spells out “Kingdom.” The structure crumbles as you ride past,
by A Kay PurcellBuried in a landslide of fantastic PlayStation 4 launch titles was a little game called Knack. Mark Cerny, Sony’s long-time lead architect for the PlayStation (and likely responsible for whatever game you like), helmed the title but the little action platformer failed to capture the imagination on the new
by Ron BurkeBig and small, the additions to The Elder Scrolls Online have always come with a sense of newness and expanded the world in lore, location, and loot. The Horns of the Reach provides a lot of fun new content, but it doesn’t do much to expand the universe of
by Patrick RostI’ve poured countless hours of my life into the Sims. From creating custom clothing and hair for my Sims, to agonizing over relationship choices, to saving up to finally own that dream house, the series has always found ways to keep me glued to the computer screen. That last
by A Kay Purcell“You are playing a challenging and unforgiving game,” the Rorschach-test inspired loading screen warns. “You will not be led by the hand. Respect the woods. Be patient. Focus.” As I progressed through the prologue and the murky beginnings of Chapter 1, I realized how true that was. Darkwood is a
by Taylor MenkeIn last month’s article I exhumed and dissected a professional mono-black zombies deck in the Standard format. The reason I chose that specific deck was to demonstrate the critical importance of synergy in Magic: the Gathering. No longer is it wise to stack together your forty favorite cards plus
by Michael EyreThe 40th anniversary of Mario goes hard
R0DE has been in the premium audio business since 1967, when Henry Freedman, a London-born sound engineer, and his Swedish-born wife, Astrid, formed the company. While we’ve seen generation after generation of audio technologies, ever cleaner and feature-rich, a brand new generation of creators is looking to bring studio-quality
They don't call it "Steel City" for nothing
Can the Barbarian stop Thoth-Amon’s vile plans for Keshatta?
One of Marvel Crisis Protocol’s easiest models can be made beautiful with a few tricks
Find out just how much fits in a small pagecount
In last month’s article I exhumed and dissected a professional mono-black zombies deck in the Standard format. The reason I chose that specific deck was to demonstrate the critical importance of synergy in Magic: the Gathering. No longer is it wise to stack together your forty favorite cards plus
by Michael EyreWith a more focused narrative, more activities to do than ever before, and enormous quality of life improvements to the Destiny sandbox and economy, there isn’t much to dislike about this game.
by Travis NorthupIn a time rife with complex political properties owing their origins to nerd culture, the Expanse has been well poised to stake its claim on our hearts, mind, and time, and done so extremely well. What began as a collection of books has transformed into a television series, and now
by John FarrellYou spawn as a randomly generated king or queen inside a wild, untamed wood with nothing more than your crown, your steed and a sack of coins. As you gallop through the side-scrolling forest, you pass a stone structure which spells out “Kingdom.” The structure crumbles as you ride past,
by A Kay PurcellBuried in a landslide of fantastic PlayStation 4 launch titles was a little game called Knack. Mark Cerny, Sony’s long-time lead architect for the PlayStation (and likely responsible for whatever game you like), helmed the title but the little action platformer failed to capture the imagination on the new
by Ron BurkeBig and small, the additions to The Elder Scrolls Online have always come with a sense of newness and expanded the world in lore, location, and loot. The Horns of the Reach provides a lot of fun new content, but it doesn’t do much to expand the universe of
by Patrick RostI’ve poured countless hours of my life into the Sims. From creating custom clothing and hair for my Sims, to agonizing over relationship choices, to saving up to finally own that dream house, the series has always found ways to keep me glued to the computer screen. That last
by A Kay Purcell“You are playing a challenging and unforgiving game,” the Rorschach-test inspired loading screen warns. “You will not be led by the hand. Respect the woods. Be patient. Focus.” As I progressed through the prologue and the murky beginnings of Chapter 1, I realized how true that was. Darkwood is a
by Taylor Menke