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Previews   -   Feb 01, 2016 Seeing is believing — Invisigun Heroes preview
Seeing is believing — Invisigun Heroes preview

A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your

by Eric Van Allen
Reviews   -   Feb 01, 2016 Boldly Going Where No TCG Has Gone Before — HEX: Shards of Fate – Chronicles of Entrath Review
Boldly Going Where No TCG Has Gone Before — HEX: Shards of Fate – Chronicles of Entrath Review

HEX CEO Cory Jones and his staff at HEX Entertainment may have put their heart and soul into the development of the Shards of Fate – Chronicles of Entrath, but no amount of passion can make up for shoddy mechanics and poor game play. It’s the attention to these details

by Nick South
Podcast   -   Jan 31, 2016 Gaming Trend Podcast: Witnessing The Witness
Gaming Trend Podcast: Witnessing The Witness

Kenneth is the sole host this week as Eric is off doing PAX South things. So for this episode of the GT Reboot Podcast Sarah, Lucious, and Justin join in on talk about the promise of The Division’s beta, the frustrating puzzles of The Witness, and how we approach

by Kenneth Shepard
Previews   -   Jan 31, 2016 A platform of my own design — Light Fall preview
A platform of my own design — Light Fall preview

Jump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the deadly water. There’s no platform in sight, but it doesn’t matter — I simply make my own and keep

by Eric Van Allen
Previews   -   Jan 31, 2016 A dance with robotic death — Blade Ballet preview
A dance with robotic death — Blade Ballet preview

Born from a late-night tech demo involving boxes and knives, DreamSail Games’ Blade Ballet is deceptively simple. Four robots enter, one… well, it doesn’t exactly leave, but it doesn’t get diced, impaled, or imploded either. Blade Ballet is a four-way robo-deathmatch, in the vein of Battlebots. Each player

by Eric Van Allen
Reviews   -   Jan 29, 2016 A new page in the platforming playbook — Klaus review
A new page in the platforming playbook — Klaus review

It’s rare for a game to come out and turn its genre on its head. Every once in awhile, though, a title comes along and flips traditional norms, taking a unique approach to established conventions. Klaus is one of those games. A platformer at its core, Klaus feels different

by Matt Welsh
Reviews   -   Jan 29, 2016 Kermit sipping tea — Shooting Stars review
Kermit sipping tea — Shooting Stars review

When you look at Shooting Stars’ Steam page, the description for the title is, “This game is the answer to one of the most important questions in life: ‘I can haz lazer kitty?’ Yes you can!” From that bit of text, you either chuckle or roll your eyes in the

by Jay Malone
Reviews   -   Jan 29, 2016 Rise of the Tomb Raider on PC is a technical triumph
Rise of the Tomb Raider on PC is a technical triumph

Eric’s review of Rise of the Tomb Raider echoed how I felt about the game’s motivation undercurrents. It was as much about Lara’s hunt for the Divine Source as it was about her own growth after the events of Yamatai Island. Coming to grips with the mystical,

by Ron Burke
Seeing is believing — Invisigun Heroes preview
Previews   -   Feb 01, 2016 Seeing is believing — Invisigun Heroes preview

A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your

by Eric Van Allen
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Previews   -   Feb 01, 2016 Seeing is believing — Invisigun Heroes preview
Seeing is believing — Invisigun Heroes preview

A simple concept can make for the best games. In Invisigun Heroes, that concept is a top-down pixelated shooter where everyone is invisible. Both you and your opponents leave only vague, translucent outlines and blips when you shoot or bump into terrain, and you have to use that and your

by Eric Van Allen
Reviews   -   Feb 01, 2016 Boldly Going Where No TCG Has Gone Before — HEX: Shards of Fate – Chronicles of Entrath Review
Boldly Going Where No TCG Has Gone Before — HEX: Shards of Fate – Chronicles of Entrath Review

HEX CEO Cory Jones and his staff at HEX Entertainment may have put their heart and soul into the development of the Shards of Fate – Chronicles of Entrath, but no amount of passion can make up for shoddy mechanics and poor game play. It’s the attention to these details

by Nick South
Podcast   -   Jan 31, 2016 Gaming Trend Podcast: Witnessing The Witness
Gaming Trend Podcast: Witnessing The Witness

Kenneth is the sole host this week as Eric is off doing PAX South things. So for this episode of the GT Reboot Podcast Sarah, Lucious, and Justin join in on talk about the promise of The Division’s beta, the frustrating puzzles of The Witness, and how we approach

by Kenneth Shepard
Previews   -   Jan 31, 2016 A platform of my own design — Light Fall preview
A platform of my own design — Light Fall preview

Jump, jump, platform, jump. I’m skipping my way across a massive ocean, barely hanging above the crest of the waves below, dodging swordfish and spikes as well as the deadly water. There’s no platform in sight, but it doesn’t matter — I simply make my own and keep

by Eric Van Allen
Previews   -   Jan 31, 2016 A dance with robotic death — Blade Ballet preview
A dance with robotic death — Blade Ballet preview

Born from a late-night tech demo involving boxes and knives, DreamSail Games’ Blade Ballet is deceptively simple. Four robots enter, one… well, it doesn’t exactly leave, but it doesn’t get diced, impaled, or imploded either. Blade Ballet is a four-way robo-deathmatch, in the vein of Battlebots. Each player

by Eric Van Allen
Reviews   -   Jan 29, 2016 A new page in the platforming playbook — Klaus review
A new page in the platforming playbook — Klaus review

It’s rare for a game to come out and turn its genre on its head. Every once in awhile, though, a title comes along and flips traditional norms, taking a unique approach to established conventions. Klaus is one of those games. A platformer at its core, Klaus feels different

by Matt Welsh
Reviews   -   Jan 29, 2016 Kermit sipping tea — Shooting Stars review
Kermit sipping tea — Shooting Stars review

When you look at Shooting Stars’ Steam page, the description for the title is, “This game is the answer to one of the most important questions in life: ‘I can haz lazer kitty?’ Yes you can!” From that bit of text, you either chuckle or roll your eyes in the

by Jay Malone
Reviews   -   Jan 29, 2016 Rise of the Tomb Raider on PC is a technical triumph
Rise of the Tomb Raider on PC is a technical triumph

Eric’s review of Rise of the Tomb Raider echoed how I felt about the game’s motivation undercurrents. It was as much about Lara’s hunt for the Divine Source as it was about her own growth after the events of Yamatai Island. Coming to grips with the mystical,

by Ron Burke
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