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Editorials   -   Mar 01, 2016 So you want to play…Dice Masters
So you want to play…Dice Masters

At the Essen Spiel in October 2013 WizKids gave an interview to Eric Martin of BoardGameGeek which previewed their new game platform: Dice Masters. Based on the Quarriors system (also by WizKids), “Marvel Dice Masters: Avengers vs X-Men” would incorporate recognizable Marvel characters and be marketed as a collectible dice

by Kit Harrison
Reviews   -   Feb 29, 2016 City parkour just don’t get it — Dying Light: The Following review
City parkour just don’t get it — Dying Light: The Following review

Harran is a total slap in the face. All the survivors, be they bully or prey, feel the same moist press of zombie flesh smacking against their collective cheeks. Nobody is comfortable in the city, cramped and confined and limited to stacks of tables and boxes to navigate the corpse

by Patrick Rost
Reviews   -   Feb 29, 2016 Singing that same ol’ Neptune — Megadimension Neptunia VII review
Singing that same ol’ Neptune — Megadimension Neptunia VII review

Neptune. Neptune never changes. Be it a tasty treat, a lunch time fancy, some gaming with her fellow CPUs, or beating the living hell out of some sort of browser pop-up demon in an alternate dimension, Neptune and her younger sister Nepgear retain that same bubble charm and naive spirit,

by Patrick Rost
Previews   -   Feb 29, 2016 A triptych of target termination — hands-on with Hitman’s Beta on PC

This past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix.  I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch.  All

by Ron Burke
Previews   -   Feb 29, 2016 A triptych of target termination — hands-on with Hitman’s Beta on PC

This past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix.  I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch.  All

by Eric Van Allen
Podcast   -   Feb 29, 2016 Gaming Trend Podcast: Pac-Man ergonomics
Gaming Trend Podcast: Pac-Man ergonomics

On this week’s episode of the GT Reboot Podcast, we actually manage to have a conversation about the eSports scene that isn’t entirely one-sided. But before we get to the latest drama of Dota’s competitive scene, we talk about how The Walking Dead: Michonne may signal a

by Kenneth Shepard
Features   -   Feb 26, 2016 Top Tabletop Games of 2015 — Nick’s List
Top Tabletop Games of 2015 — Nick’s List

It’s cliché to say that making a top five list is hard because there are so many worthy titles, but when you have a gaming year as good as 2015, even picking just twenty good games, let alone five, is a difficulty. It certainly the best year for board

by Nick South
Reviews   -   Feb 25, 2016 Cut through the chains — The Walking Dead: Michonne “In Too Deep” review
Cut through the chains — The Walking Dead: Michonne “In Too Deep” review

While The Walking Dead: Michonne already speaks to Telltale’s ability to write compelling drama and characters, it does signal that the property it pulls from may have lost its novelty as years have gone by. Episode one of this three-part series, “In Too Deep,” begins with Michonne, The Walking

by Kenneth Shepard
So you want to play…Dice Masters
Editorials   -   Mar 01, 2016 So you want to play…Dice Masters

At the Essen Spiel in October 2013 WizKids gave an interview to Eric Martin of BoardGameGeek which previewed their new game platform: Dice Masters. Based on the Quarriors system (also by WizKids), “Marvel Dice Masters: Avengers vs X-Men” would incorporate recognizable Marvel characters and be marketed as a collectible dice

by Kit Harrison
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Editorials   -   Mar 01, 2016 So you want to play…Dice Masters
So you want to play…Dice Masters

At the Essen Spiel in October 2013 WizKids gave an interview to Eric Martin of BoardGameGeek which previewed their new game platform: Dice Masters. Based on the Quarriors system (also by WizKids), “Marvel Dice Masters: Avengers vs X-Men” would incorporate recognizable Marvel characters and be marketed as a collectible dice

by Kit Harrison
Reviews   -   Feb 29, 2016 City parkour just don’t get it — Dying Light: The Following review
City parkour just don’t get it — Dying Light: The Following review

Harran is a total slap in the face. All the survivors, be they bully or prey, feel the same moist press of zombie flesh smacking against their collective cheeks. Nobody is comfortable in the city, cramped and confined and limited to stacks of tables and boxes to navigate the corpse

by Patrick Rost
Reviews   -   Feb 29, 2016 Singing that same ol’ Neptune — Megadimension Neptunia VII review
Singing that same ol’ Neptune — Megadimension Neptunia VII review

Neptune. Neptune never changes. Be it a tasty treat, a lunch time fancy, some gaming with her fellow CPUs, or beating the living hell out of some sort of browser pop-up demon in an alternate dimension, Neptune and her younger sister Nepgear retain that same bubble charm and naive spirit,

by Patrick Rost
Previews   -   Feb 29, 2016 A triptych of target termination — hands-on with Hitman’s Beta on PC

This past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix.  I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch.  All

by Ron Burke
Previews   -   Feb 29, 2016 A triptych of target termination — hands-on with Hitman’s Beta on PC

This past weekend we finally got our hands on the near-final beta test of Hitman — the reboot of the franchise from IO Interactive and SquareEnix.  I ran the game on my PC at medium settings for one run, and Ultra for the final two, encountering nary a framerate hitch.  All

by Eric Van Allen
Podcast   -   Feb 29, 2016 Gaming Trend Podcast: Pac-Man ergonomics
Gaming Trend Podcast: Pac-Man ergonomics

On this week’s episode of the GT Reboot Podcast, we actually manage to have a conversation about the eSports scene that isn’t entirely one-sided. But before we get to the latest drama of Dota’s competitive scene, we talk about how The Walking Dead: Michonne may signal a

by Kenneth Shepard
Features   -   Feb 26, 2016 Top Tabletop Games of 2015 — Nick’s List
Top Tabletop Games of 2015 — Nick’s List

It’s cliché to say that making a top five list is hard because there are so many worthy titles, but when you have a gaming year as good as 2015, even picking just twenty good games, let alone five, is a difficulty. It certainly the best year for board

by Nick South
Reviews   -   Feb 25, 2016 Cut through the chains — The Walking Dead: Michonne “In Too Deep” review
Cut through the chains — The Walking Dead: Michonne “In Too Deep” review

While The Walking Dead: Michonne already speaks to Telltale’s ability to write compelling drama and characters, it does signal that the property it pulls from may have lost its novelty as years have gone by. Episode one of this three-part series, “In Too Deep,” begins with Michonne, The Walking

by Kenneth Shepard
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