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Interviews   -   May 06, 2017 Interview: Ian Dallas talks about ambiguity, cut features and magic in What Remains of Edith Finch
Interview: Ian Dallas talks about ambiguity, cut features and magic in What Remains of Edith Finch

What Remains of Edith Finch launched on PS4 and PC last week, which we gave a perfect score in our review. The game and its ending are often ambiguous, so we shot some of our lingering questions to Giant Sparrow Creative Director Ian Dallas, as well as questions about the

by Hunter Wolfe
Reviews   -   May 05, 2017 A universe of new features – Galactic Civilizations III: Crusade review
A universe of new features – Galactic Civilizations III: Crusade review

When games get DLC, it’s typically a “more of the same” sort of affair.  The developer tacks on a new scenario, perhaps a handful of units, and a modicum of fresh story and calls it a day.  Stardock has taken a very different approach with its flagship 4X title,

by Ron Burke
Reviews   -   May 05, 2017 Everybody needs to calm down – The Walking Dead: A New Frontier – Thicker Than Water review
Everybody needs to calm down – The Walking Dead: A New Frontier – Thicker Than Water review

Slight spoilers for episode one through three are included While the Walking Dead – A New Frontier has, for the most part, been a very refreshing and enjoyable new direction for the series, there were a few missteps that have been dragging it down since episode one. Episode four – Thicker Than

by Zach Faber
Previews   -   May 05, 2017 Ad Victoriam: Burning Rome Preview
Ad Victoriam: Burning Rome Preview

Battling opponents may be the focus of many deck-building card games, yet rarely do those games involve actual battles. SunTzuGames’ upcoming kickstarter, Burning Rome, puts the focus on the battlefield as you build decks using the ancient armies from the factions of Rome, Carthage, Celtiberia, or Gaetuli in quick skirmishes.

by Nick South
Interviews   -   May 04, 2017 Crazy Eights: Chris Pramas on Sentinels of Earth-Prime
Crazy Eights: Chris Pramas on Sentinels of Earth-Prime

Sentinels of the Multiverse became such a hit that it created a brand new publisher.  They are one of the true success stories of bringing their game to Gen Con and getting people to notice.  They’ve had plenty of expansions come out for it, but now the system is

by Keith Schleicher
Interviews   -   May 04, 2017 Crazy Eights: Jeff Tidball on The White Box
Crazy Eights: Jeff Tidball on The White Box

It’s not uncommon for modders to make it into the video game industry.  Epic Games holds contests for those who can create something unique with their Unreal Engine.  Not long ago a new texture enhancement was released for the original Deus Ex.  RPG Maker software has allowed novices to

by Keith Schleicher
Reviews   -   May 04, 2017 Scouting, sniping, sneaking, and shooting: Sniper: Ghost Warrior 3 Review
Scouting, sniping, sneaking, and shooting: Sniper: Ghost Warrior 3 Review

A few months ago, I played through Sniper: Ghost Warrior 3’s beta and was roundly impressed. Needless to say, both my excitement and my expectations were running high prior to getting my hands on the full version after such an enjoyable beta. At the time of writing, I’ve

by Mike Pearce
Reviews   -   May 03, 2017 Frozen in the past – Syberia 3 review
Frozen in the past – Syberia 3 review

I really tried with Syberia 3. I was excited to come back to the world of Kate Walker, enjoy more of Benoit Sokal’s writing style, and see it all updated for a new generation of gamers to enjoy. I’ve spent the last week trying my damnedest to figure

by Ron Burke
Interview: Ian Dallas talks about ambiguity, cut features and magic in What Remains of Edith Finch
Interviews   -   May 06, 2017 Interview: Ian Dallas talks about ambiguity, cut features and magic in What Remains of Edith Finch

What Remains of Edith Finch launched on PS4 and PC last week, which we gave a perfect score in our review. The game and its ending are often ambiguous, so we shot some of our lingering questions to Giant Sparrow Creative Director Ian Dallas, as well as questions about the

by Hunter Wolfe
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Interviews   -   May 06, 2017 Interview: Ian Dallas talks about ambiguity, cut features and magic in What Remains of Edith Finch
Interview: Ian Dallas talks about ambiguity, cut features and magic in What Remains of Edith Finch

What Remains of Edith Finch launched on PS4 and PC last week, which we gave a perfect score in our review. The game and its ending are often ambiguous, so we shot some of our lingering questions to Giant Sparrow Creative Director Ian Dallas, as well as questions about the

by Hunter Wolfe
Reviews   -   May 05, 2017 A universe of new features – Galactic Civilizations III: Crusade review
A universe of new features – Galactic Civilizations III: Crusade review

When games get DLC, it’s typically a “more of the same” sort of affair.  The developer tacks on a new scenario, perhaps a handful of units, and a modicum of fresh story and calls it a day.  Stardock has taken a very different approach with its flagship 4X title,

by Ron Burke
Reviews   -   May 05, 2017 Everybody needs to calm down – The Walking Dead: A New Frontier – Thicker Than Water review
Everybody needs to calm down – The Walking Dead: A New Frontier – Thicker Than Water review

Slight spoilers for episode one through three are included While the Walking Dead – A New Frontier has, for the most part, been a very refreshing and enjoyable new direction for the series, there were a few missteps that have been dragging it down since episode one. Episode four – Thicker Than

by Zach Faber
Previews   -   May 05, 2017 Ad Victoriam: Burning Rome Preview
Ad Victoriam: Burning Rome Preview

Battling opponents may be the focus of many deck-building card games, yet rarely do those games involve actual battles. SunTzuGames’ upcoming kickstarter, Burning Rome, puts the focus on the battlefield as you build decks using the ancient armies from the factions of Rome, Carthage, Celtiberia, or Gaetuli in quick skirmishes.

by Nick South
Interviews   -   May 04, 2017 Crazy Eights: Chris Pramas on Sentinels of Earth-Prime
Crazy Eights: Chris Pramas on Sentinels of Earth-Prime

Sentinels of the Multiverse became such a hit that it created a brand new publisher.  They are one of the true success stories of bringing their game to Gen Con and getting people to notice.  They’ve had plenty of expansions come out for it, but now the system is

by Keith Schleicher
Interviews   -   May 04, 2017 Crazy Eights: Jeff Tidball on The White Box
Crazy Eights: Jeff Tidball on The White Box

It’s not uncommon for modders to make it into the video game industry.  Epic Games holds contests for those who can create something unique with their Unreal Engine.  Not long ago a new texture enhancement was released for the original Deus Ex.  RPG Maker software has allowed novices to

by Keith Schleicher
Reviews   -   May 04, 2017 Scouting, sniping, sneaking, and shooting: Sniper: Ghost Warrior 3 Review
Scouting, sniping, sneaking, and shooting: Sniper: Ghost Warrior 3 Review

A few months ago, I played through Sniper: Ghost Warrior 3’s beta and was roundly impressed. Needless to say, both my excitement and my expectations were running high prior to getting my hands on the full version after such an enjoyable beta. At the time of writing, I’ve

by Mike Pearce
Reviews   -   May 03, 2017 Frozen in the past – Syberia 3 review
Frozen in the past – Syberia 3 review

I really tried with Syberia 3. I was excited to come back to the world of Kate Walker, enjoy more of Benoit Sokal’s writing style, and see it all updated for a new generation of gamers to enjoy. I’ve spent the last week trying my damnedest to figure

by Ron Burke
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