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The poorly lit catacomb walls leave little room for escape. The narrow corridors come alive as spectral skeletons rise from the floor, their swords and shields at the ready. Bloated bodies are scattered everywhere, surrounding a fresh wave of enemies shambling towards me, their outstretched hands clawing the air. Unfortunately
by Ron BurkeHow far we’ve come since the silver-ribbed, predator-inspired days of Alienware. Well, actually – not that far. Alienware is still the technically obsessive master of extremes it was, and always has been. I had a chance to walk through Alienware’s newest offerings – evidence of its continuing pursuit of PC-gaming
by Gerard UhtWhile HABA was at one time the king of family games, but Blue Orange has been on a roll lately. Whether it’s strategy or dexterity, they have something for everyone. I went to their booth at Origins and got a quick look at Kingdomino and Go Go Gelato. Take
by Keith SchleicherSteve Jackson Games has been a publisher since 1980. That’s a long time with a long list of published games. While Munchkin is one of their long-standing and most profitable games, they have several others in the pipeline. I talked with Hunter Shelburne from Steve Jackson Games and was
by Keith SchleicherEigoMANGA is hoping to bring the world of virtual reality to a whole new audience: Comic and manga readers with its new ComX VR reader. I got to visit the eigoMANGA booth at Anime Expo and experience the world of VR comics firsthand, with publisher Austin Osueke as my guide.
by A Kay PurcellRemastered games typically get a fresh look and an express ticket to the shelf with little else to show for their new clothes. Square Enix has a tradition of adding extra things to each of theirs, adding a little bit each time to Final Fantasy remasters, but this time around
by Ron BurkeI thought pretty much knew what I was getting into when I popped my copy of Ever Oasis into my 3DS. Cute sim games are fairly common now, and while I do enjoy them, they are generally unremarkable, though the addition of a battle system, reminiscent of Final Fantasy: Crystal
by A Kay PurcellNot too long ago, I could never have imagined a role-playing platformer game; the two genres just don’t seem to fit together in any logical way. Fortunately for all of us, the good folks at Lab Zero Games, the creators of Skullgirls, have more imagination than I do, and
by A Kay PurcellThe poorly lit catacomb walls leave little room for escape. The narrow corridors come alive as spectral skeletons rise from the floor, their swords and shields at the ready. Bloated bodies are scattered everywhere, surrounding a fresh wave of enemies shambling towards me, their outstretched hands clawing the air. Unfortunately
by Ron BurkeBringing Football Saturdays to your living room!
Putting in the virtual reps
With a little practice, you can add heraldry, icons, and numbers, and other symbols to your models with this innovative tool.
With a retro GTA styling, The Precinct has me captivated
Whenever I feel meditative, contemplative, and seek a peaceful activity, my go-to game is A Gentle Rain.
Razer offers an ocean of depth with the Kraken V4 Pro
The poorly lit catacomb walls leave little room for escape. The narrow corridors come alive as spectral skeletons rise from the floor, their swords and shields at the ready. Bloated bodies are scattered everywhere, surrounding a fresh wave of enemies shambling towards me, their outstretched hands clawing the air. Unfortunately
by Ron BurkeHow far we’ve come since the silver-ribbed, predator-inspired days of Alienware. Well, actually – not that far. Alienware is still the technically obsessive master of extremes it was, and always has been. I had a chance to walk through Alienware’s newest offerings – evidence of its continuing pursuit of PC-gaming
by Gerard UhtWhile HABA was at one time the king of family games, but Blue Orange has been on a roll lately. Whether it’s strategy or dexterity, they have something for everyone. I went to their booth at Origins and got a quick look at Kingdomino and Go Go Gelato. Take
by Keith SchleicherSteve Jackson Games has been a publisher since 1980. That’s a long time with a long list of published games. While Munchkin is one of their long-standing and most profitable games, they have several others in the pipeline. I talked with Hunter Shelburne from Steve Jackson Games and was
by Keith SchleicherEigoMANGA is hoping to bring the world of virtual reality to a whole new audience: Comic and manga readers with its new ComX VR reader. I got to visit the eigoMANGA booth at Anime Expo and experience the world of VR comics firsthand, with publisher Austin Osueke as my guide.
by A Kay PurcellRemastered games typically get a fresh look and an express ticket to the shelf with little else to show for their new clothes. Square Enix has a tradition of adding extra things to each of theirs, adding a little bit each time to Final Fantasy remasters, but this time around
by Ron BurkeI thought pretty much knew what I was getting into when I popped my copy of Ever Oasis into my 3DS. Cute sim games are fairly common now, and while I do enjoy them, they are generally unremarkable, though the addition of a battle system, reminiscent of Final Fantasy: Crystal
by A Kay PurcellNot too long ago, I could never have imagined a role-playing platformer game; the two genres just don’t seem to fit together in any logical way. Fortunately for all of us, the good folks at Lab Zero Games, the creators of Skullgirls, have more imagination than I do, and
by A Kay Purcell