Assassin’s Creed Rogue was the surprise hit of last year. While Unity was eventually beaten into a better state than it shipped in, Rogue shipped ready to go. While
Returning from PAX East 2015, I was completely exhausted. It was an awesome experience, and I learned a lot about tons of different video games and even some nifty technology.
A good strategy game is often defined by the balance of the tools at your disposal, a nice mix of utility and damage options, and a well-designed interface and mission
Far Cry 4 was one hell of a product upon its release last November, and it has remained something players hop back into just to get up to nonsensical business.
There’s no arguing that this week is a stacked week in gaming, as many releases have hit that are creating a great deal of buzz in the gaming community.
Five minutes into Moon Studios’ Ori and the Blind Forest, I knew it was something special–and I hadn’t even begun playing yet. The opening sequence is powerful, emotional,
Restarting time is a tricky concept to tamper with. You see many films do it, putting the main character in a situation where he/she is experiencing the same situations
This week’s episode of the Metatheory podcast includes Sean Lama, Justin Pauls, Eric Van Allen, and Kenneth Shepard as they discuss the viability of VR, which was the focus
With Iron Galaxy’s recent success as the developers behind titles such as DiveKick and the Xbox One reboot of Killer Instinct, it makes sense they would want to try
“We wanted to show that things which are dark, can also be good…” is what Bishop Games said was one of the main stories behind Light Fall, their new 2D
Namco Bandai has been releasing Dragon Ball series games for almost as long as the series itself has been around. The manga debuted in 1985, and less than a year