While there had been speculation of a November 8 launch (subsequently squashed by Microsoft’s Major Nelson), the thinking was that we’d be looking at a November launch date. Yusef Medhi, vice president of marketing for Xbox, announced in a blog post that they will be launching the console on the Xbox 360’s birthday.
Day one is November 22, 2013, though the Microsoft store itself still says November, 2013. Funnily enough, there was an email in my inbox telling me the launch date at around the same time that the blog post was put up. Microsoft had sold out of their initial pre-order allotment, but are now opening up an additional pre-order batch for day one.
According to the Financial Post:
In addition to the United States and Canada, Microsoft also plans to launch the Xbox One in Australia, Austria, Brazil, France, Germany, Ireland, Italy, Mexico, New Zealand, Spain and the United Kingdom on Nov. 22, with other markets to follow in 2014.
Microsoft also revealed a few technical specifications related to the performance of the new console. According to the posting, Microsoft has improved the CPU performance of the Xbox One by 10% from 1.6GHZ to 1.75GHZ. The company previously announced it had improve the performance of the GPU by 6% from the initial specifications.
Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.
While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.
Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.