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Try and die again with the opening cinematic for GRIME

Today, Clover Bite released a new cinematic opening for its upcoming Metroidvania GRIME during the Guerilla Collective presentation. The new trailer showcases the grim yet beautiful world of the game players will have to navigate through in order to survive.

Developer Clover Bite revealed the opening two minutes to their Souls-like Metroidvania game GRIME today during the Guerilla Collective. The newly-showcased cinematic fully demonstrates the raw artistic talent of the Israel-based team with its strong, eye-catching visuals and showcases the beautifully crafted score by Alex Roe, known for his work of his remasters of the Soulsborne series.

GRIME has recently been announced for Stadia, with other platforms to be revealed soon.

Features:

Eye-Popping Surrealism – Uncover mysterious secrets in weeping caves and face-covered deserts. Meet otherworldly characters in distinct civilizations across an organic, interconnected world – all rendered in unearthly 3D. Face foes born of the world itself, and swallow them whole.

Living Weapons – Seamlessly swap weapons made of living creatures that mutate form during combat, from clawing swords to centipede whips.

Death-Defying Combat – Punish enemies by parrying their attacks, smash them from the ground or even airborne, and absorb them to grow your strength as you wage war on a living world.

Unique Skill Progression – Hunt down and absorb challenging monsters to improve your skills and bring true customization to your playstyle

Challenge Astonishing Bosses – Battle against creatures dozens of times your size. Adapt to their strategies, withstand their assault, and consume them to gain game-changing abilities that affect both combat and traversal.

Check out the trailer above, and stay tuned for more news here on Gaming Trend.

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