Pathfinder Second Edition is now available and along with it comes the Age of Ashes Adventure Path, a six-part campaign intended to take players from level 1 to level 20. The adventure path can take up to months or even years to complete depending on the group’s pace.
Fires burn atop the ruined citadel on Hellknight Hill, sending plumes of red smoke into the air that could be a call for help. Within the old keep, strange invaders from a distant land, mysterious long-lost ruins, and the machinations of a shadowy organization await discovery. Something dire is building toward an apocalyptic event, and it falls to your characters to stop the end before it begins.
“Age of Ashes is our first Adventure Path for Pathfinder Second Edition, and I wanted to ensure that the storyline was suitably epic, gave players a good look at numerous locations in the Age of Lost Omens, and played to the strengths of the new rules—all while giving players a host of memorable villains and allies to meet, fight, and befriend.” said Paizo Creative Director James Jacobs.
Age of Ashes is a six-part campaign designed to take a party of player characters from 1st to 20th level and can provide months or even years of gameplay depending on the pace and frequency of a particular group. Each month Paizo will release a new volume of the Adventure Path. Players can also use Hellknight Hill as a standalone adventure with the potential to grow into a larger campaign, so don’t hesitate to pick it up and start Pathfinder Second Edition adventures with a bang!
The Age of Ashes Adventure Path for Pathfinder Second Edition is part of the most-supported roleplaying game launches of all time with over 1,000 pages of rules, lore, adventures, and accessories available now. For more information, visit the official website.
Sean Anthony likes to combine two of his passions: gaming and writing. Gaming has been a huge part of his life ever since he played his first game as a child, Kirby's Adventure. He aspires to have his name attached to an article that makes the whole world go, "Huh, that's neat, I guess."
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