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Cybertronian DLC Update: Now with more bugs!

If you haven’t played the latest game from High Moon Studios, you’re missing out on a lot of fun and some of the best Transformers related entertainment this side of the 90’s. Fall of Cybertron, the sequel to War for Cybertron, includes a robust robot multiplayer mayhem. Not content to simply let it go as is, High Moon has seen fit to release more content in the form of new character models and parts to build your online warrior – or have they?

The Multiplayer Havok Pack, which has already been available, includes Ultra Magnus, Perceptor, Zeta Prime, Blast Off,  and Wheel Jack.

Dinobot Destructor Pack, a brand new set of multiplayer parts and skins, was released today and includes four of the five Dinobots – Grimlock, Swoop, Snarl and Slug (aka Slag in G1).  For some in-game action, check out the video below.

The Massive Fury Pack DLC has also been announced with a September 25th release date, and includes:

Multi-Player Body parts:

  • KICKBACK (Flying Insecticon)
  • SHARPSHOT (Flying Insecticon)
  • HARDSHELL (Beetle Tank Insecticon)
  • G1 RETRO OPTIMUS PRIME
  • AUTOBOT HOUND

Single-Player campaign items:

  •  G2 BRUTICUS (character skin)
  • G1 SHOCKWAVE BLAST CANNON (weapon)
  • G1 MEGATRON PISTOL GUN (weapon)

I’m all for adding value to a game, but at 800 MS points, or 9.99 for PS3 and PC, it seems to me like paying an extra $30 for DLC less a month into owning a game is a little heavy on the electrons. Perhaps they should be  offering G1 DLC, and simply  included more of the current models within the game itself.

No? Tell us what do you think!

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Born and raised in Winnipeg, Canada, at a young age I was forced to decide whether the harsh northern winters were going to claim my fingers, or to turn to the safer pursuits of indoor activities. Little did I know that a little game called Ninja Gaiden would bring my digits more pain than frostbite ever could. Starting with Vectrex and C64 games and moving forward through the era of electronic entertainment, I sampled as much as I could in the different platforms, and began my interest in PC gaming from wrestling with DOS memory management.

While console games were a part of my earliest gaming memories and I certainly had played on most platforms including 3D0, all things Nintendo, PS1 and the like, truly the PC was my domain until the Xbox. As an old PC gamer, I ever chased the cutting edge technology. Eye of the beholder with CGA 4 colors was my first step down the the path of blowing thousands of dollars on PC upgrades over two decades. Ultima 7, with the Guardian talking to me through my monitor, still haunts my dreams and keeps me ever hoping for a decent Ultima 8 and 9. From the 3DFX SLI VooDoo2s and Aureal to today's GPU driven DirectX games, the new and shiny pictures seem to keep me going. My PC gaming has slowed down with the market shift though, and although I have choice games that will ever be on PC, I have found myself in console gaming with a bit of portable gaming in my life.

Back around the turn of the millenium (and long before fatherhood), I had fired off an email offering to help Ron with a little-known site called ConsoleGold. Little did I know it would be be a part of my life to this day. While I've seen my fair share of shovelware (thanks Ron!), I manage to try and find the fun in most games. Leaning towards sandbox and action titles, I've grown to love games for their potential to reach art. Console agnostic and excited for the progress of tomorrow, I fancy the latest and greatest, but still enjoy the good old classics ... as long as they've been revamped from their 8bit graphic roots.

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