Today, Relentless Studios announced that it will discontinue development for its multiplayer third-person shooter Crucible, with the game officially shutting down on November 9. While the Amazon Games project will be shuttered soon, there will be a final playtest and community celebration for fans who have stuck with the game during this time.
On a post from Relentless Studios:
In July we moved Crucible into closed beta. We made a list of features we felt would enhance the player experience, which we shared publicly on our roadmap, and with the exception of custom games (which we expect to ship in the coming days), we completed them all. With those features shipped, our next step was to evaluate the feedback we’ve heard from you, paired with the data we’ve collected, to determine our path forward.
That evaluation led us to a difficult decision: we’ll be discontinuing development on Crucible. We very much appreciate the way that our fans have rallied around our efforts, and we’ve loved seeing your responses to the changes we’ve made over the last few months, but ultimately we didn’t see a healthy, sustainable future ahead of Crucible. We’ll be transitioning our team to focus on New World and other upcoming projects from Amazon Games.
We’re offering a full refund for any purchases made. You can find more information on our support page. We will also be disabling credit purchases within Crucible.
In the next few weeks we’ll be hosting a final playtest and community celebration, both in-game and in our official Discord. After that point we’ll be disabling matchmaking, although you’ll still be able to play Crucible through the custom games feature. Stay tuned for more information on that event. Servers will stay up for custom games until noon PST on Monday, November 9, 2020.
Thank you, as always, for being part of our community. This has been a labor of love, and we’re grateful for the time we got to spend on planet Crucible with you.