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Playstation Interviews

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Interviews   -   Aug 21, 2018 We Interview Jonathan Dumont, Creative Director for Assassin’s Creed Odyssey
We Interview Jonathan Dumont, Creative Director for Assassin’s Creed Odyssey

I sat down with Jonathan Dumont, Creative Director for Ubisoft Québec talk with him about the improvements in the upcoming title, Assassin’s Creed Odyssey. In this interview he reveals that the game will have over 100 hours, feature fantastical creatures based on the real-world beliefs of the ancient Greeks,

by Ron Burke
Interviews   -   Aug 20, 2018 We talk to Ubisoft Producer Kévin Racape about Transference
We talk to Ubisoft Producer Kévin Racape about Transference

During our run up to gamescom, I got to sit down with Ubisoft Montréal’s Kévin Racape, Producer for the upcoming mind-bending game, Transference.  Playable in VR on PlayStation 4, HTC Vive, and Oculus Rift, as well as on traditional flat screen-using consoles, the game explores the twisted world of

by Ron Burke
Interviews   -   Aug 01, 2018 Dangerous deliveries with a side of Mecha mayhem — Breakfall co-founder Mike Keogh on Pizza Titan Ultra development
Dangerous deliveries with a side of Mecha mayhem — Breakfall co-founder Mike Keogh on Pizza Titan Ultra development

For those that are hungry for some zany PlayStation 4 titles this summer, Breakfall recently announced that it will release its mecha action game Pizza Titan Ultra to the console on August 21. In celebration of the news, we got to talk with co-founder of Breakfall, Mike Keogh, about the

by Elisha Deogracias
Interviews   -   Jul 31, 2018 Democratizing Music — an Electronauts interview with Nathan Burba, Hunter Kitagawa and Jade Hirtle
Democratizing Music — an Electronauts interview with Nathan Burba, Hunter Kitagawa and Jade Hirtle

With the release of Survios’ new immersive music creation tool, Electronauts, fast approaching, I got to sit down with Nathan Burba, Hunter Kitagawa, and Jade Hirtle to learn more about the company’s history, their approach to making VR titles, and the music, artists, and creative process behind the creation

by A Kay Purcell
Interviews   -   Jul 23, 2018 The most professional, empowered Lara Croft you’ve ever seen — Shadow of the Tomb Raider interview at SDCC
The most professional, empowered Lara Croft you’ve ever seen — Shadow of the Tomb Raider interview at SDCC

With the release date for the much anticipated Shadow of the Tomb Raider fast approaching, I got to sit down Jill Murray, Lead Writer for Shadow of the Tomb Raider, and Heath Smith, Lead Game Designer, to learn more about the final game in the trilogy. I’ve been lucky

by A Kay Purcell
Interviews   -   Jul 22, 2018 It’s gotta be villains and it’s gotta be funny — Talking LEGO DC Super-Villains with Arthur Parsons
It’s gotta be villains and it’s gotta be funny — Talking LEGO DC Super-Villains with Arthur Parsons

We’ve been eager to learn more about LEGO DC Super-Villains since we got to play it at E3, and amid the hustle and bustle of the San Diego Comic-Con show floor, I got one such opportunity. Tucked away in a relatively quiet corner of DC’s booth, I settled

by A Kay Purcell
Interviews   -   Jul 16, 2018 Seagate BarraCuda SSD – our interview with Derek Hockman, Product Marketing Manager
Seagate BarraCuda SSD – our interview with Derek Hockman, Product Marketing Manager

Seagate has returned to the gaming space with the relaunch of their BarrCuda SSD line.  We sat down with Derek Hockman, Product Marketing Manager to ask him about this new line of drives, and who it’s aimed at within the gaming community.  Here’s a quick link to the

by Ron Burke
Interviews   -   Jun 28, 2018 Reigniting flames in old fans — Interview with Toys for Bob’s Peter Kavic on Spyro Reignited Trilogy
Reigniting flames in old fans — Interview with Toys for Bob’s Peter Kavic on Spyro Reignited Trilogy

At E3 2018, I had the opportunity to sit down with Toys for Bob’s Senior Producer Peter Kavic to talk about their latest game, the highly anticipated Spyro Reignited Trilogy. Unfortunately due to hardware error, the first few questions have been lost, including the first portion of the first

by Sean Anthony
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