Recently, we had a chance to visit Toys for Bob’s studio to check out Spyro: Reignited Trilogy. While there, I had an opportunity to sit down with Stephan Vankov, the man responsible for remastering the iconic music in the trilogy originally composed by Stewart Copeland.
What was your process
I sat down with Mel MacCoubrey, Narrative Director (not Narrator!) for Assassin’s Creed Odyssey for an extensive chat. We talked at length about player choice, family, the roots of Assassin’s Creed, and how Odyssey is looking to change them for the better with a brand new approach to
I sat down with Jonathan Dumont, Creative Director for Ubisoft Québec talk with him about the improvements in the upcoming title, Assassin’s Creed Odyssey. In this interview he reveals that the game will have over 100 hours, feature fantastical creatures based on the real-world beliefs of the ancient Greeks,
During our run up to gamescom, I got to sit down with Ubisoft Montréal’s Kévin Racape, Producer for the upcoming mind-bending game, Transference. Playable in VR on PlayStation 4, HTC Vive, and Oculus Rift, as well as on traditional flat screen-using consoles, the game explores the twisted world of
For those that are hungry for some zany PlayStation 4 titles this summer, Breakfall recently announced that it will release its mecha action game Pizza Titan Ultra to the console on August 21. In celebration of the news, we got to talk with co-founder of Breakfall, Mike Keogh, about the
With the release of Survios’ new immersive music creation tool, Electronauts, fast approaching, I got to sit down with Nathan Burba, Hunter Kitagawa, and Jade Hirtle to learn more about the company’s history, their approach to making VR titles, and the music, artists, and creative process behind the creation
With the release date for the much anticipated Shadow of the Tomb Raider fast approaching, I got to sit down Jill Murray, Lead Writer for Shadow of the Tomb Raider, and Heath Smith, Lead Game Designer, to learn more about the final game in the trilogy.
I’ve been lucky
We’ve been eager to learn more about LEGO DC Super-Villains since we got to play it at E3, and amid the hustle and bustle of the San Diego Comic-Con show floor, I got one such opportunity. Tucked away in a relatively quiet corner of DC’s booth, I settled