Skydance’s BEHEMOTH is here and it is unquestionably epic, combining precise sword fighting, great climbing and grapple mechanics, gorgeous graphics, and epic behemoth fights to create a truly transcendental VR experience. Unfortunately, Behemoth is also plagued by an underlying layer of graphical and gameplay issues which often pop up
I’m relatively new to the VR scene and, as such, I wasn’t around to experience Arizona Sunshine when it was originally released. But after finishing my first playthrough of Arizona Sunshine Remake along with its two DLC, Dead Man and The Damned, I can only imagine how blown
I’ve been playing VR since they were awful prototypes that were almost too hard to use and almost inevitably made you sick to your stomach. While companies like NVIDIA have built powerful graphics cards to help solve the framerate issues, and folks like Pimax can drive 8K images and
I’m starting to think this Weyland Yutani group doesn’t have humanity’s best interests in mind. Call me crazy, but they also don’t seem to be very good engineers. Their ships seem to fall out of the skies, crash landing onto remote stations where they’re doing
I can’t play the trombone in real life, nor can I say that I’ve ever really felt the need to, but you can bet that I was excited to step onto the VR stage like a trombone master in Trombone Champ: Unflattened to perform for my sometimes delighted,
I’ve never worked in live TV, but I have helped out with live productions staged by local theatres and have seen how chaotic the backstage world can be in order to ensure that what the audience sees remains flawless. If Not for Broadcast VR is any indication of the
For a game about an abrasive and hard-to-like drunk and his ragtag team of soldiers, Bulletstorm has had a surprisingly long shelf life. After first releasing on consoles in 2011 to relatively great reviews but lackluster sales and some controversy, Bulletstorm managed to remain popular enough that only five years