Virtual Reality
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Even with the strides we’ve seen over the past few years, VR still feels like it’s in its infancy. We’ve seen incredible progress – Half-Life VR comes to mind – but VR is still looking for a shift from tacked on modes and retrofitted ideas. Enter Asgard’s Wrath
by David BurdetteWhether you have a Quest 2, a shiny new Quest 3, or a HTC Vive with the wireless addon, the power of your wireless router has a great deal to do with the smoothness of your VR experience. Whether it’s multiplayer with friends, or streaming with PCVR, a strong
by Ron BurkeThe Meta Quest 2 has a problem – the VR headset was ahead of its time in terms of being entirely untethered by a PC, but the battery life was frankly garbage. The Meta Quest 3 improved on the Quest 2 in every way, providing higher resolution gaming at faster refresh
by Ron BurkeWe had a bit of a mixed bag when we reviewed Firewall Ultra in the fall, but the bones were there for a good experience. More is coming, which leaves us hopeful, and it’s begun with two new maps. The latest patch has brought with it Lab, an evacuated
by David BurdetteIf you’ve read GT long enough, you know we love Synth Riders. We also love our fighting games. Well, developer Kluge Interactive has announced their newest title, Final Fury. Inspired by Street Fighter and with some traditional arcade fighting action reimagined for VR, Final Fury offers up both a
by Ron BurkeThe world is an unforgiving place. In the first Arizona Sunshine title, our character awakened in a cave in the Arizona river valley. Zombies are everywhere, but after a quick check of the radio, it seems like we aren’t alone. Further and further we push into the rough Arizona
by Ron BurkeIt’s been great seeing the Ghostbusters resurgence in the media. Not only with the release of Ghostbusters: Afterlife, but video games. We reviewed the asymmetrical multiplayer game, Spirits Unleashed, last year, so when the latest idea includes VR, we just had to give it a go. Unfortunately, some pretty
by Ron BurkeSolving puzzles in VR is the whole reason I love virtual reality in the first place. The tactile nature of it, picking up objects and manipulating them in virtual space, and then physically using them to interact with the environment makes for the best gameplay experience money can buy. You
by Ron Burke