On November 15, Good Mood Creators released the long-awaited platformer Mekazoo. Only a day prior to Mekazoo’s launch, I had the opportunity to sit down with two members
Frontier Development built Elite Dangerous with over 400 billion star systems, each one having over 100+ bodies within. Every star in the sky is represented, as well as gas giants,
As George Bernard Shaw once said, “We don’t stop playing because we grow old; we grow old because we stop playing.” While I doubt Mr. Shaw was specifically referring
Hunter Wolfe and Joe DeClara get together to talk about their impressions of Dishonored 2’s two playable characters, its new systems, and its technical performance on Xbox One and PS4. Dishonored 2 – Review In Progress [Gaming Trend]Watch this video on YouTube
Mike and Joe are running the Reboot alone this week. For episode 75 of the GT Reboot, the boys ruminate on Microsoft’s plans for VR, Titanfall 2’s placement
I had some high praise for Ashes of the Singularity seven months ago, but noted that there were some weakness in the campaign mode. I also found the some of
When Steep was announced at Ubisoft’s E3 conference this year, it was a blade of grass in a field already dominated by AAA titles such as Ghost Recon: Wildlands,
Hitman is all about the process. It’s a defined line from point A to B: receive target, kill target. Through many years and iterations, Agent 47 acts as proxy
The boys are back in town! Former showrunners Kenneth Shephard and Eric Van Allen join Mike and Joe for episode 74 to share their thoughts on Bethesda’s new policy
Normally I would open up with a generic statement about platformers and how to make them stand out. But holy great gaming goodness in the sky, batman: a concrete flying