The works of Andrew Bowser serve as a uniquely poignant case study on the philosophy, methodology, style, and even presentation of independent...
Our friends over at Ravensburger just shared the details on the latest expansion to Disney Villainous, Sugar and Spite. We are big...
I recently had the honor of attending PAX East, during which I met up with Patrick Rami, the founder of premium tabletop...
We recently got to chat with Matthew Lillard, Jasmine Bhullar, Tyler Walpole, and Deven Rue about the newest drop from Quest's End...
Live now, Severed Toys is Kickstarting its collaboration with Mörk Borg on a series of action figures for the Dread Risen, each...
The video game industry sits at an insidious nexus of profitable and technological; it makes shady decision-making lucrative and insulates those decisions...
We can't wait to talk about Fallout, and we will be a lot tomorrow. Until then, as you wait to watch the...
We got to talk with Elizabeth Gieske, Game Software Developer for Stern Pinball about their newest table, JAWS. Based on the iconic...
Digital RPG tools are changing the landscape of RPGs, in ways both expected and surprising. I spoke with Adam Bradford, Chief Development...
Thunderworks Games has a catalog with notably little repetition. Many publishers marshal a sizable chunk of their resources around successful titles and...
D&A Studios developer, Kip, has announced a new game set to release this year, Among The Whispers - Provocations. The first game...
We sat down with Luke Gygax and Alphinius Goo on the last day of Genghis Con, and while we were all pretty...
Recently, Ron Burke, Editor-in-chief of GamingTrend, and I had the opportunity to interview CEO and Founder of Maingear, Wallace Santos. During this...
We recently had the absolute pleasure of talking to the team working on The Lost Legends of Redwall: The Scout Anthology. Chris...
Nerdburger Games has been lauded many times for its achievements in design, covering adventure and parody, group, GM-less, and solo, along with...
Continuing my series of interviews with tabletop designers, I move from the therapeutic model of design to M. Allen Hall, a more...
Continuing my series of interviews with RPG designers, I spoke with Luke Crane, the mind behind Burning Wheel, Burning Empires, Burning Sands,...
At Gamingtrend, we love all sorts of games. That includes video games, table top games, and in today's case: Pinball Machines! Editor...
Kicking off my first in a series of interviews with RPG designers, Stephen Dewey and I discussed the culture and practicalities of...
Recently, we had the honor of chatting with award-winning audio designer, Gary Miranda. It was so clear from the start of the...
Sometimes a game really starts to come together once the perfect theme is discovered, and for Sabrina Culyba that moment came after...
Mike Dunn and I had an opportunity to talk with Ryan Spain, Creative Director and Tony Mayer, Senior Project Manager for Magic:...
I don’t know how, but Kathleen De Vere, internet comedian and member of Loading Ready Run found some time for a quick...
In between a busy schedule and convention chaos I was able to catch up with Gavin Verhey, Principal Magic Designer for a...
While at MagicCon Las Vegas 2023 I had the opportunity to talk to some of the people behind Magic: The Gathering. First,...
It’s a busy convention for Ben Wheeler at MagicCon Las Vegas 2023, MtG content creator and member of Loading Ready Run; he’s...
Matthew Lillard has been making a name for himself outside of Hollywood for a while now with Beadle & Grimm's high-end D&D...
Recently, I attended a special preview event for Alan Wake 2 in Los Angeles. While I'm still shaking with excitement from the...
Earlier this month, Stonemaier Games announced their next game release, a totally new property by first-time designer Connie Vogelmann: Apiary. A 1-5...
We were honored to sit down with the team from Jackbox to discuss Party Pack 10, their work with Jackbox during the...
It's been a while since Dungeons & Dragons made an official appearance at Gen Con, and while this year it wasn't a...