Take a real-time strategy game, complete with live head-to-head multiplayer. Yes, as usual, your goal is to absolutely dominate your opposition and be the last man standing – but this time,
I’ve been in the ruins for all of two hours, and already the situation is looking grim. You’d think the massive carnivorous pig-man and his projectile-vomiting piglet allies
Calling any kind of card/deck-management game a “roguelike” seems like a marketing move destined for parody. Yes, I know – there’s a randomization element (it’s called “shuffling”), which
The bar for stealth action in video games has been set fairly high in the modern era of gaming. Once upon a time a game which boasted “stealth mechanics” was
The original Wasteland debuted way back in 1988 – a primitive time, by most measures. The internet was really only a “thing” for universities (and the more tech-inclined attendees at that)
Honestly, I don’t hit the MMO genre as hard as I used to. Everquest, World of Warcraft, EVE-Online, Dungeons and Dragons Online… I’ve dumped a considerable amount of
At this point it’s safe to say that “roguelike” has made its way into most gamers’ lexicons. Dynamic level generation, punishing difficulty (often with permadeath features) and more are