Spencer Campbell
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Crypt of the Necrodancer is a one-of-a-kind rhythm rogue-like that has players battling to the beat to find mystical treasures at the bottom of a randomly-generated dungeon. With a seemingly infinite amount of effortless coolness and never-ending charm, Crypt of the Necrodancer delivers a satisfying challenge that keeps you asking
by Spencer Campbell
Slicing your way through enemy hordes beat ‘em up style is a blast, but sometimes I want to relax and play a simple card game. Indie developer Defiant Development says, “Why not both?” with Hand of Fate, the hack and slasher with collectible card game elements. Hand of Fate plays
by Spencer Campbell
The idea of a prison break does nothing but excite me. There aren’t many prospects more thrilling than sticking it to the man using only your wits and the limited tools offered up by your oppressors, so naturally I quickly snatched up the chance to play The Escapists. Sadly
by Spencer Campbell
2014 was a strange year for video games. The first year of a new console release puts a lot of pressure on big developers, and many of them, most criminally Ubisoft, haven’t delivered. Luckily this year a lot of smaller studios and indie devs picked up the slack and
by Spencer Campbell
Earlier this week, I went to a Kalypso press event where I got to see a demo of Grand Ages: Medieval. It’s being developed by Gaming Minds Studios, who created the Patrician and Port Royale series as well as the award winning Rise of Venice. Grand Ages: Medieval is
by Spencer Campbell
Earlier this week, I was given a preview of the 70’s style heist game Crookz from Skilltree Studios. Crookz’ designer Sebastian Merkel showed off two levels as well as many of its mechanics. Crookz’ stand out feature is its aesthetic. Skilltree has even brought on an American team member
by Spencer Campbell
While at a Kalypso press event, I was able to get a demonstration as well as some hands-on time with Realmforge Studios’ Dungeons 2. I bought the original Dungeons hoping to get a solid Dungeon Keeper-esque game, and while it did scratch the itch, it played more like a tower
by Spencer Campbell
I so often find myself utilizing less than ideal mechanisms for the enjoyment of music and game audio (my buzzing car stereo, rattling TV speakers, or the tinny whistles of my smartphone), so Wicked Audio’s Reverb Headphones appeared as nothing short of a godsend for my ears that hungered
by Spencer Campbell