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Matt Welsh

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Matt Welsh's Work 77 Articles
Reviews   -   Jan 18, 2016 Evil encore — Resident Evil 0 HD Remaster review
Evil encore — Resident Evil 0 HD Remaster review

With the resurgence of remasters and re-releases in this industry, the survival horror genre has typically proven itself to hold up surprisingly well. Last year’s Resident Evil HD Remaster was a prime example of how a little bit of visual polish and control adjustment can make a classic game

by Matt Welsh
Features   -   Dec 30, 2015 GT Game of the Year 2015 — Matt’s Top 10
GT Game of the Year 2015 — Matt’s Top 10

Up until this year, the current console generation has had a slow start. While there have been some impressive titles across all three major platforms, last year’s offerings emphasized a lack of any console-defining must-have titles. By the end of 2014, I was hungry for something special. 2015 delivered,

by Matt Welsh
Previews   -   Dec 12, 2015 Guns galore with Enter the Gungeon
Guns galore with Enter the Gungeon

There’s something incredibly addicting about roguelikes. Whether it’s the overwhelming odds or the encouragement that comes from climbing up the learning curve, there’s a satisfying quality that stems from the idea that the next attempt is likely to go slightly better. Enter the Gungeon has that quality

by Matt Welsh
Previews   -   Dec 10, 2015 Sleuthing around with Jenny LeClue: Detectivú
Sleuthing around with Jenny LeClue: Detectivú

Narrative-based episodic adventure games are more common than ever these days. Whether it’s a licensed game such as The Walking Dead and The Wolf Among Us from Telltale, or an original storyline from a larger developer, like Square Enix’s Life is Strange, it’s hard not to take

by Matt Welsh
Previews   -   Dec 08, 2015 An action-heavy slash-fest — Severed preview
An action-heavy slash-fest — Severed preview

Before getting hands-on time with Severed at PlayStation Experience, I honestly didn’t know what to expect. As a huge fan of Guacamelee, I had become accustomed to Drinkbox Studios’ brand of approachable charm, but was unsure of how Severed’s touch-heavy mechanics could recreate the same levels of action

by Matt Welsh
Previews   -   Dec 07, 2015 A self-aware fusion of narrative and gameplay — Klaus hands-on preview
A self-aware fusion of narrative and gameplay — Klaus hands-on preview

You wake up in an empty basement all alone. You have no memory of who you or how you got there. The only clue you have to your identity is the name “Klaus” written on your arm. This is the introduction to narrative-driven platformer Klaus from La Cosa Entertainment. Players

by Matt Welsh
Previews   -   Dec 07, 2015 A randomized racer — SmuggleCraft preview
A randomized racer — SmuggleCraft preview

In SmuggleCraft, every race is slightly different. The steering, controls, and core mechanics all remain the same between sessions, but this hovercraft racer differentiates itself from others by being entirely procedurally generated, creating new racetracks every time you play. The results are quite impressive, and while there is still the

by Matt Welsh
Reviews   -   Nov 23, 2015 Room and bored — Animal Crossing: amiibo Festival review
Room and bored — Animal Crossing: amiibo Festival review

Animal Crossing: amiibo Festival shares many similarities with traditional Animal Crossing games. It’s serene, slow-paced, and lighter, much like its life-sim roots. More importantly, the game puts little focus on goals, choosing instead to place its emphasis on the value of smaller moments. But while traditional Animal Crossing games

by Matt Welsh
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