Kyle Movius




When writing reviews, I try not to define one game in terms of another that the reader may or may not have played. These days, this is most often done with Dark Souls (for examples, look at the “It’s Like Dark Souls” Twitter account); having not played it myself,
by Kyle Movius
Die-hard Fire Emblem fans have discovered the character portrait directory for this year’s Fire Emblem Heroes “Choose Your Legends” event prior to the event’s official beginning. Portraits for Ike, Roy, Lyn, and Lucina, last year’s first and second place male and female winners, are absent from this
by Kyle Movius
When Fire Emblem Warriors was first announced, I was elated. I imagined kicking ass as characters like Lyn, Hector, Tibarn, and the Black Knight. Maybe Tibarn was a little unlikely, given that he’s an NPC for most of the two games he’s in, but I felt sure that
by Kyle Movius
Generally, one doesn’t play Mario games for the story. They tend to be extremely simplistic so that the game developers can focus all of their efforts on gameplay. The exceptions have been the RPG spin-offs, which have told stories that were far more interesting yet didn’t take themselves
by Kyle Movius
Since Sonic Mania has three playable characters, we decided to do a collaborative review with three writers, each coming from a different direction. I, Kyle Movius, am an old-school 2D Sonic fan. Elisha Deogracias is a fan of the newer 3D Sonic games. Joe DeClara had never played through a
by Kyle Movius
You know you’re playing a game that’s on the high end of the idealism vs. cynicism scale when you literally use friendship to dispel evil. Friendship also fuels your strongest attacks and gets you started on your journey. Almost anything can be done through the power of friendship
by Kyle Movius
My first thought upon hearing the premise of Flip Wars was, “Really? That’s the whole game? Isn’t that basically just that one minigame from Crystal Caves in Donkey Kong 64? How do you make a whole game out of that?” The answer, as I see it, is that
by Kyle Movius
I was 12 years old when the Fire Emblem series came to North America for the first time. The seventh game in the series, simply called “Fire Emblem” at the time (now referred to as Fire Emblem: The Blazing Blade), was released in 2003. At that time, Advance Wars and
by Kyle Movius