John Farrell
John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/




Not long ago, I spoke with Academy Games about using games as an educational tool, as well is its incoming foray into the realms of science fiction. Now, the time has come for its first such project, Agents of Mayhem: Pride of Babylon. Taking place in the Saint’s Row
by John Farrell
Evolution has always been a quality game dealing in the brutality and indifference of surviving life on Earth. Its players, in attempting to outlast one another in a generations long fight to keep their animal species alive, must make devastating sacrifices and drastic adaptations to win the day. The game
by John Farrell
The life of the Dirk Gently franchise has been as chaotic and unpredictable as the cases Mr. Gently himself investigates. Beginning as two Douglas Adams Novels (with future sequels canned due to the death of their author), the series was adapted into a BBC show some thirty years later. The
by John Farrell
Wits and Wagers Party Edition has been an outstanding, family-friendly party experience for a long time, and the new Vegas edition only makes the game better. Adding in new wagering mechanics, ways to leverage your knowledge of your friends as much as different information, and (perhaps most importantly) new questions
by John Farrell
Twogether Studios is something special in the gaming world. Keith Baker and Jenn Ellis manage to balance married life with game design, and that design covers a lot of ground. As the creator of Eberron, Gloom, and the recent Scott Pilgrim’s Precious Little Card Game, Keith has many separate
by John Farrell
Blurble is a game of words and shouting, and there is something attractive in that directness. There isn’t anything deep in this game, but depth isn’t its goal. The purpose of any true party game is to be approachable, lighthearted, and whimsical. Blurble achieves all three of those
by John Farrell
It’s rare to see a new combat card game make such responsible decisions as Gruff. While the two player combat card genre is a crowded field, Gruff’s design sets it apart because of how well it approaches every aspect of gameplay. From graphic design to deck building to
by John Farrell
Nauvoo Games is a relatively new entry into the tabletop scene, but has already made something of a splash. Starting in 2014, it has two promising games under its belt and a big announcement: the coming of the Reckoners board game, soon to be Kickstarted in January of 2018. Based
by John Farrell