John Farrell
John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/



Adventures in Middle-earth was an ambitious and risky prospect, but I was pleasantly surprised to see how well Cubicle 7 blended Tolkien’s style into the 5E mechanics. The only area where the player’s guide needed some support was in tools to help run the game, and for that
by John Farrell
Destiny Aurora is an ambitious product, but one I am excited to see in its final form. This board game adaptation of the ongoing book series will also launch alongside of a series of comics in the same universe. Destiny Aurora sets itself in the midst of a fierce interstellar
by John Farrell
Chris Pramas, the founder of Green Ronin, has a lot to look back on over the eighteen year life of its company. Where tabletop spent a few years almost in danger of disappearing, the revolution spurred by streaming and crowdfunding has given the company a way to take new chances
by John Farrell
Nothing helps set the mood in an RPG like the right accompanying music. If you have never added background music to one of your games, I highly encourage you to do so, and if you don’t know where to start, you can look to Syrinscape. Syrinscape’s software is
by John Farrell
Steve Jackson had a lot on offer at PAX Unplugged, not the least of which were expansions to its Munchkin game line. Shakespearian and Starfinder inspired adaptations are in the works, and even as a fan of puns I was struggling just to make it through the Shakespeare deck without
by John Farrell
2C Gaming made its name taking D&D Fifth Edition beyond 20th level, and made quite a splash at PAX Unplugged giving player the chance to create and test some epic level characters. The support comes in the form of more than just characters, however. 2C Games does have
by John Farrell
While Paizo will always support Pathfinder, Starfinder is its major focus at the moment, and its booth at the con was an array of demos for the game. I got a chance to sit down with Eric Mona, Publisher at Paizo, and talk about the launch, design, and future for
by John Farrell
Studio Woe is a company of two artists whose hands have touched some of the most lush visual feasts of the past few years. Darksiders, Warhammer 40k, and League of Legends all bore their work before they made it their goal to found Studio Woe. I’m glad I took
by John Farrell