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John Farrell

John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/

Location Pennsylvania
Number of Articles 243
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John Farrell's Work 243 Articles
Reviews   -   Nov 24, 2017 A peek behind the curtain–Adventures in Middle-earth Loremaster’s Guide review
A peek behind the curtain–Adventures in Middle-earth Loremaster’s Guide review

Adventures in Middle-earth was an ambitious and risky prospect, but I was pleasantly surprised to see how well Cubicle 7 blended Tolkien’s style into the 5E mechanics. The only area where the player’s guide needed some support was in tools to help run the game, and for that

by John Farrell
Features   -   Nov 21, 2017 B&B Games Studio at PAX Unplugged–unveiling Destiny Aurora: Renegades
B&B Games Studio at PAX Unplugged–unveiling Destiny Aurora: Renegades

Destiny Aurora is an ambitious product, but one I am excited to see in its final form. This board game adaptation of the ongoing book series will also launch alongside of a series of comics in the same universe. Destiny Aurora sets itself in the midst of a fierce interstellar

by John Farrell
Features   -   Nov 21, 2017 Green Ronin Publishing at PAX Unplugged–how streaming remade the tabletop industry
Green Ronin Publishing at PAX Unplugged–how streaming remade the tabletop industry

Chris Pramas, the founder of Green Ronin, has a lot to look back on over the eighteen year life of its company. Where tabletop spent a few years almost in danger of disappearing, the revolution spurred by streaming and crowdfunding has given the company a way to take new chances

by John Farrell
Features   -   Nov 21, 2017 Syrinscape at PAX Unplugged–bringing your game to life with all the sounds of adventure
Syrinscape at PAX Unplugged–bringing your game to life with all the sounds of adventure

Nothing helps set the mood in an RPG like the right accompanying music. If you have never added background music to one of your games, I highly encourage you to do so, and if you don’t know where to start, you can look to Syrinscape. Syrinscape’s software is

by John Farrell
Features   -   Nov 21, 2017 Steve Jackson Games at PAX Unplugged–old lines resurrected and an early look at the Munchkin CCG
Steve Jackson Games at PAX Unplugged–old lines resurrected and an early look at the Munchkin CCG

Steve Jackson had a lot on offer at PAX Unplugged, not the least of which were expansions to its Munchkin game line. Shakespearian and Starfinder inspired adaptations are in the works, and even as a fan of puns I was struggling just to make it through the Shakespeare deck without

by John Farrell
Features   -   Nov 21, 2017 2C Gaming at PAX Unplugged–taking D&D beyond its limits
2C Gaming at PAX Unplugged–taking D&D beyond its limits

2C Gaming made its name taking D&D Fifth Edition beyond 20th level, and made quite a splash at PAX Unplugged giving player the chance to create and test some epic level characters. The support comes in the form of more than just characters, however. 2C Games does have

by John Farrell
Features   -   Nov 21, 2017 Paizo Publishing at PAX Unplugged–the genesis of Starfinder
Paizo Publishing at PAX Unplugged–the genesis of Starfinder

While Paizo will always support Pathfinder, Starfinder is its major focus at the moment, and its booth at the con was an array of demos for the game. I got a chance to sit down with Eric Mona, Publisher at Paizo, and talk about the launch, design, and future for

by John Farrell
Features   -   Nov 21, 2017 Studio Woe at PAX Unplugged–mutated goat battles are only the start, and it’s a good start
Studio Woe at PAX Unplugged–mutated goat battles are only the start, and it’s a good start

Studio Woe is a company of two artists whose hands have touched some of the most lush visual feasts of the past few years. Darksiders, Warhammer 40k, and League of Legends all bore their work before they made it their goal to found Studio Woe. I’m glad I took

by John Farrell
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