John Farrell
John Farrell is an affordable housing attorney living in West Chester Pennsylvania. He once travelled the weird west as Carrie A. Nation in Joker's Wild at: https://jokerswildpodcast.weebly.com/



With the recent dark apocalyptic RPG and Vaesen, a horror RPG based upon Nordic folktales. While I have yet to review these games for this site, suffice it to say that with both titles, Free League proves they are the most consistent, quality publishers on the market. Enter stage left
by John Farrell
Neverending Nightmares aims to capture the unknowable horror buried in the unconscious mind, and while it doesn’t quite succeed, it does deliver a short and intensely creative experience. From the starting point, this short horror adventure sets out to be something different from its contemporaries. It doesn’t deliver
by John Farrell
Ashes: Rise of the Phoenixborn was a beautiful gift that died too soon. Plaid Hat’s LCG combined ingenious mechanics centered around careful risks, resource management, and crucial timing, to deliver a wondrous challenge that, sadly, ended up cancelled due to a number of logistical reasons that, as far as
by John Farrell
Warhammer 40k Mechanicus contains a bevy of interesting narrative and mechanical decisions, but this tactics game is also marred by questionable implementations of those decisions.
by John Farrell
It’s the fate of most independent 5e compatible settings to get lost in the shuffle, and the time I have spent with Rational Magic makes me hope that it doesn’t suffer that same fate. Combination campaign setting, rules set, and an adventure book, Rational Magic sets itself in
by John Farrell
Deep in the eldritch rabbit hole of Star Trek fan productions, I uncovered something incredible. For a franchise with such longevity and popularity, it’s only natural that there would be fan productions; and in my experience a surprising number of them are of high quality. If this article gains
by John Farrell
Whether leagues beneath the sea or just above the clouds, Nemo Rising: Robur the Conqueror has an adventure in store. How worthwhile an adventure? Well, that depends on your interest in the subject matter and how much you mind repetition. Nemo Rising is a cooperative game for up to four
by John Farrell
Luck, strategy, and some classic manipulation come together in Three Dragon Ante. What was once an in-game prop, modeled as a poker-style experience couched within a D&D style fantasy world, is now rereleased with the Legendary Edition. This new collection represents the ultimate version of the game, with
by John Farrell