Tomb Raider has a lot riding on it.
Traditional film reviewers will praise or condemn it by elements like character development and pacing. Games critics will debate whether or not
In eighth grade, my music teacher bent over and ripped his pants.
It wasn’t like one of those mini-tears you could hide beneath an oversized jacket. This was an
Have you ever heard of spatial hearing loss?
It’s a form of deafness where the person affected can’t discern the direction a sound came from. If you dropped
Moonlighter is aptly named.
After spending a few hours with the game, it’s clear that the title plugs the core gameplay loop: by day, you play as a shopkeep
My parents don’t play video games. Not because they’re ancient (they’re young) or because they’re “traditional” (they once dressed as a plug and outlet for Halloween)
When Assassin’s Creed: Syndicate launched in 2015, it came on the tail of six consecutive years of Assassin’s Creed titles. At that point, critics and fans began to
A Hat in Time immediately tickled that soft spot in my heart for classic character platformers, such as Spyro the Dragon or Ratchet and Clank — worlds I spent years of
I expect Hellblade: Senua’s Sacrifice will be included in the ongoing games industry discussion — what qualifies as a “game” and what should we label an “interactive experience?” Hellblade’s
It’d be easy to dismiss LawBreakers’ slogan “Gravity Defying Combat” as sensationalized PR jargon. It is that, sure, but the phrase truly captures the essence of developer Boss Key’
Tacoma immediately harkens back to the meditative exploration of its Fullbright Company predecessor, Gone Home. In essence, both games are walking simulators that ask players to construct an understanding of
“Save the girl.”
This is your only instruction when Get Even begins. You play as Cole Black, an amnesiac who wakes up in an abandoned warehouse with no memory of