Hunter Wolfe
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Tomb Raider has a lot riding on it. Traditional film reviewers will praise or condemn it by elements like character development and pacing. Games critics will debate whether or not this is a game-to-film adaptation done justice. Tomb Raider fans will (assuredly) judge it by how much it pays homage
by Hunter Wolfe
In eighth grade, my music teacher bent over and ripped his pants. It wasn’t like one of those mini-tears you could hide beneath an oversized jacket. This was an undisguisable, crotch-to-beltline, Grand Canyon-level tear. My friends and I look back at that day in mirth, but now as a
by Hunter Wolfe
Have you ever heard of spatial hearing loss? It’s a form of deafness where the person affected can’t discern the direction a sound came from. If you dropped a book in a classroom, the person with spatial hearing loss wouldn’t be able to tell if you dropped
by Hunter Wolfe
Moonlighter is aptly named. After spending a few hours with the game, it’s clear that the title plugs the core gameplay loop: by day, you play as a shopkeep setting prices and selling items to earn gold, and by night you explore dungeons, fighting monsters and collecting items that
by Hunter Wolfe
My parents don’t play video games. Not because they’re ancient (they’re young) or because they’re “traditional” (they once dressed as a plug and outlet for Halloween). But because video games, largely, don’t interest them. This doesn’t bother me (much). Mom sometimes raves to me
by Hunter Wolfe
When Assassin’s Creed: Syndicate launched in 2015, it came on the tail of six consecutive years of Assassin’s Creed titles. At that point, critics and fans began to express fatigue. Not enough time between game launches meant that each new entry struggled to differentiate itself from its predecessors.
by Hunter Wolfe
A Hat in Time immediately tickled that soft spot in my heart for classic character platformers, such as Spyro the Dragon or Ratchet and Clank — worlds I spent years of my childhood romping through, collecting all the shiny things. Most of the elements are there — outlandish characters, simple-yet-addictive platforming mechanics
by Hunter Wolfe
I expect Hellblade: Senua’s Sacrifice will be included in the ongoing games industry discussion — what qualifies as a “game” and what should we label an “interactive experience?” Hellblade’s struggle is that it never commits to either. And while this impasse in some ways diminishes the game’s impact,
by Hunter Wolfe