Eric Van Allen


Not many games get a second chance at life like Odin Sphere. A PlayStation 2 role-playing game, released in the twilight years of the console’s lifetime, Odin Sphere was the topic of many whispers and rumblings, a banner-child for the cult-classics of games. With a remake two entire console
by Eric Van Allen
Our world is worth fighting for. – Mei Every match of Overwatch begins the same way. An opening line from a character, an exchange of dialogue between two heroes about to charge into battle, a snide remark before the chaos erupts. In music, silent moments speak as loud as the booming
by Eric Van Allen
Neverending war. The perennial military complex, gears turning to amass conflict after conflict, as generals loom over a table dotted with markings and figures. Much like a Black Sabbath song, the conceit of the eternal struggle is daunting, and yet it’s also one of the most alluring aspects of
by Eric Van Allen
The west is a lawless place. Even in the steampunk Western Hover Junkers, your only friend and companion is the gun strapped to your side and the horse you rode in on. Luckily, your horse is a giant hovering platform of metal that can block a decent number of bullets.
by Eric Van Allen
It’s hard to quantify and define the experience of virtual reality to an outside party. Words like “presence” and “immersion” come to mind, but don’t capture the effect of what it’s truly like to lose yourself in a mystical world, and the sensation of pulling off the
by Eric Van Allen
We’re still in the infantile stages of modern virtual reality, where developers are wrapping their heads around the tech and what it can do. In some cases, this means inventive and new ideas; in others, a slap-shod game with a novel-at-best VR feature hanging on like a sidecar. After
by Eric Van Allen
One of humanity’s greatest aspirations lies in space exploration. The feeling of reaching out beyond our terrestrial shackles and seizing the vast, empty vacuum of potential before us is romantic, if not terrifying. Space holds so many rewards, so much danger, and such potential. Stellaris attempts to capture those
by Eric Van Allen
Since first glance, Battleborn has had an identity crisis. A new shooter from the quintessential “gun company,” Gearbox Software has struggled against attempts at labelling Battleborn within conventional genres like MOBA, team-based shooter, or the recent surge of “hero shooters.” In over 100 hours of Battleborn, through countless matches, team
by Eric Van Allen