Eric Van Allen


The Gaming Trend staff has spent hours traversing Thedas, talking to every companion and picking every Elfroot along the way. Now, they’re ready to talk about it. Join Ron, Laura, Kenneth and Eric, as they discuss the hardest decisions, most involved romances, and just who exactly drank that drank.
by Eric Van Allen
Games are awesome, but sometimes a little difficult. It can be hard to find the one requirement to top off your achievements, or to really tell the difference between different weapons. We recently got an opportunity to go hands-on with Brady Games’ strategy guide for the recently released Call of
by Eric Van Allen
Nintendo has long held down the fort by re-envisioning their catalogue of titles. A company with a long history in gaming, Nintendo’s characters and IPs are the symbols of a generation. Remastering has often led to critical success for Nintendo; games like The Legend of Zelda: A Link Between
by Eric Van Allen
Nostalgia isn’t always a good goal for a game. In some cases, it’s better to take past ideas and expand on them, innovate on them, rather than simply recreate them. The issue with nostalgia is that it keeps us from seeing faults. In many ways, Randal’s Monday
by Eric Van Allen
In reviewing Call of Duty: Advanced Warfare, I spent many hours with the multiplayer portion, pitted against devs and noobs alike. During that time, I learned some tips and tricks that can give any average player the edge on release day, and they’ll need it too. Now that Day
by Eric Van Allen
Imitation is the sincerest form of flattery, and the developers of Lords of the Fallen have made it no secret that they aim to recreate the magic of the Souls franchise. A series defined by brutal difficulty, ambient storytelling and a constant sense of despair, fear, and loneliness; Lords of
by Eric Van Allen
Ten seconds. I have ten seconds. The satellite is so close. I slide around a corner, turning to spray a burst of bullets as I do so. An enemy falls and I can see the satellite in front of me. I grab it and take off. Seven seconds. My team
by Eric Van Allen
Episodic games are a challenge to evaluate on a by-release basis. The sagas are usually a sum of their parts rather than standalone works, and so it’s hard to understand it fully without seeing what the intended end result is. That being said, the first release of Dreamfall Chapters
by Eric Van Allen